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  #1  
Old July 10th, 2003, 04:58 PM

Stone Mill Stone Mill is offline
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Default Invulnerable Challenge - Warning... Spoilers!

This thread is for players and sideline comments on the Invulnerable Challenge Tournament progression. where players can post their progress, summaries, and debriefs. Participants can post their wrap-ups there, and this way, other players refrain from reading other participants' spoiler Posts (unless they really want to).

Since this game is run on the honor system, and, really, it's all about having fun, I don't think that would be a problem. I think many of us would find that very enjoyable...

WARNING! You are discouraged from reading other player's tactics in this thread if you are actively competing in the challenge!

--Please post your game progress any time you please, but don't read up on the tactics of other players.
--You may choose to finish your game first... then tell us all about it!

Thanks!

[ July 10, 2003, 16:08: Message edited by: Stone Mill ]
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  #2  
Old July 11th, 2003, 10:10 AM

BBegemott BBegemott is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

2419.4

Space Sharks are no more. They were not able to stand against the second attack wave.

Thanks Stone Mill for the challenge. That was really fun.
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Old July 13th, 2003, 03:49 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

2409.7 (no major spoilers)

I lost three colonies before setting up border defenses, which still need to be strengthened. Wiped out some of their colonies, reducing them to three systems. I've explored one of those, the other two are in the unexplored 1/4 of the quadrant. Now I have to start pushing them back.

Edit / Update, 2411.1 (several spoilers here)

They made their move before I made mine, opening warp points in and near my home system. I caught their warp point opener ship, at the cost of half of my fleet. They sent their minesweepers through first, but my defensive fleet wiped them all out and closed that WP. Then they sent 100+ ships through another WP a turn before I could close it, losing 25 to the mines I had there. After several clashes, I'm still facing about 50 enemy ships divided into two stacks, sitting there doing nothing. Thank the heavens for dumb AI.

[ July 14, 2003, 20:02: Message edited by: Erax ]
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Old July 18th, 2003, 04:55 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

2406.3 - No spoilers here.

I have defeated the Space Sharks and rid them of the galaxy. No, not really. But I have finally started and am expanding rather well. I will post more when things get interesting.
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I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
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  #5  
Old July 18th, 2003, 07:21 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Met the sharks on turn 64.
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Old July 18th, 2003, 07:31 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

First OOPS! moment. Turn 65 when I realized my Uber-Baseships aren't particurly useful since they have no QR or supply storage. Two quontum engines are fast enough, but won't get you very far. Oh well, back to the drawing board.

Geoschmo
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Old July 18th, 2003, 07:35 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

2414.0 (no spoilers here) : Boring buildup phase. I'm not quite ready to make a move into their major colony systems, especially because they still have a LOT more ships than I do. They're not invading either.
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Old July 18th, 2003, 08:08 PM

Stone Mill Stone Mill is offline
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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by geoschmo:
First OOPS! moment. Turn 65 when I realized my Uber-Baseships aren't particurly useful since they have no QR or supply storage. Two quontum engines are fast enough, but won't get you very far. Oh well, back to the drawing board.

Geoschmo
Heh heh heh... You may notice some of the AI designs will have the same problem... especially on the frontier.
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  #9  
Old July 18th, 2003, 08:14 PM

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Default Re: Invulnerable Challenge - Warning... Spoilers!

Quote:
Originally posted by Erax:
2414.0 (no spoilers here) : Boring buildup phase. I'm not quite ready to make a move into their major colony systems, especially because they still have a LOT more ships than I do. They're not invading either.
Maybe you taught them a lesson the first time, and they are too timid to come at you again.

Glad to hear they are using warp openers. I didn't think the AI would be all that great with coming after you. As I believe I mentioned, I purposefully made it difficult for them to stage an immediate offense; the challenge is really geared toward the AI defending it's home system.

Harrassment of the players is gravy. I imagine this will be random for each player.
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Old July 19th, 2003, 05:23 PM
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Default Re: Invulnerable Challenge - Warning... Spoilers!

2415.0 (minor spoilers regarding AI tactics)

After I killed the 50 or so ships they sent at me, they stopped opening WPs into my side of the quadrant (but I believe they opened some more on their side). They tried sending some ships at me (no more than two at a time), then apparently gave up. I am now on the offensive, capturing some of their colonies. They still have a lot more ships than I do but they're not trying to stop me, so I'm basically up against their unarmed or lightly-armed support ships.

They've converted the atmosphere on all the colonies I can see and built at least one system grav shield. I'd say their economic build-up routines are working very well.

Right now I still have five unexplored systems on my map, one of which is their home system and the other is a colony system. I'll probably narrow the options some more this afternoon.
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