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August 13th, 2002, 02:03 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: At What Point Do You Know You Have Won
I have played something to the order of nearly a 1000 games of SEIV now. Of all of them, I have only finished 2. I am still working on one from 1.49, and hope that some day I will finish it.
The new patch will be out in days, and that means all of my saved games, (Currently 5) will have to be either finished or trashed. I love this game so very much, but hate knowing that I am going to win at X point. I too love the P mod, in conjunction with Fyrons Q mod, and the Mount Mod (Dont remember who made that).
I love games that take a really long time to play. I hate moving out into the galaxy to find that the AI has already colonized half the galaxy, and immedately upon meeting me declares war. They have a fleet of 500 ships, all dreadnoughts, to my fledgling fleet of 30 Destroyers. A most bummer situation to be assured.
I love the game, and feel that the concentration of the modders should be toward making the game play more expansive... I enjoy making new components, facilities, and such.
I think I get more enjoyment out of making new things than I currently do from playing the game. The RPG aspect of the game, for writing purposes is also a gread deal of fun.
But overall, I make it to about turn 150 and I know I have won. I still love the game though and play the hell out of it.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 13th, 2002, 02:05 PM
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Lieutenant General
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Re: At What Point Do You Know You Have Won
What I really want in some future SE patch is the ability to call design names in Unit_construction.txt file. As it is now I think it uses only design types. The fix will allow to programm AI to build versatile homeworld defences in Proportions. At least I think I know how it would be possible to achieve.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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August 13th, 2002, 03:11 PM
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Brigadier General
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Re: At What Point Do You Know You Have Won
Why in the world do you want to trash your savegames because of the patch? The game just runs fine with the old savegames (and it always did after each and every patch)!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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August 13th, 2002, 03:14 PM
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Shrapnel Fanatic
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Re: At What Point Do You Know You Have Won
Thanks Mephisto
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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August 13th, 2002, 03:41 PM
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Private
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Re: At What Point Do You Know You Have Won
Quote:
Originally posted by dogscoff:
I guess... but I haven't been able to take an enemy homeworld since the very early Versions when the AI was a lot weaker. nowadays they fill up with troops, WPs and defence stations before you can get a troop transport anywhere near them.
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Around 30 or so Light Cruisers armed with CapMissV, and a lot of patience, normally does the trick. A volley of 150 missiles can even hurt a Proportions Homeworld, given time, at least playing non-simultaneous vs the AI The hard part is keeping them supplied.
What I like is the way taking such a heavily fortified place typically turns into a siege!
Quote:
Also, I'd be really interested to see someone try to take a Proportions homeworld from a *human* player=-)
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Now that would be a whole lot harder!
Steve.
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Nature always obeys her own laws - Leonardo da Vinci
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August 13th, 2002, 04:05 PM
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General
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Re: At What Point Do You Know You Have Won
Quote:
Around 30 or so Light Cruisers armed with CapMissV, and a lot of patience, normally does the trick. A volley of 150 missiles can even hurt a Proportions Homeworld, given time, at least playing non-simultaneous vs the AI The hard part is keeping them supplied.
What I like is the way taking such a heavily fortified place typically turns into a siege!
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*narf* That's a big big fleet for a proportions game. In my current simultaneous vsAI game I'm building a fleet of cap missile cruisers to take out the pesky AI who has shared a system with me from the start. I reckon I can probably support about 5 or 6 of those ships, and that's if I strip down my other fleets completely. Granted I have very little colony development and a small homeworld, but even so, 30 ships just for a bombardment fleet is huge.
I'm trying to switch as much of my defence as possible to units, but I'm still not sure how I'm going to beat him (short of glassing, which is unnacceptable.)
One tactic I'm considering is the "troop swarm". If I sent in dozens of troops-laden scouts with PD and ECM, some of them ought to make it down to the surface, surely.
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August 13th, 2002, 05:11 PM
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Private
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Re: At What Point Do You Know You Have Won
I know I have won when I am able to destroy the enemy ships without the loss of one of mine.
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What distinguishes war is , not that man is slain, but that he is slain, spoiled, crushed by the cruelty, the injustice, the treachery, the murderous hand of man. William Ellery Channing
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August 13th, 2002, 05:15 PM
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Private
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Re: At What Point Do You Know You Have Won
Quote:
One tactic I'm considering is the "troop swarm". If I sent in dozens of troops-laden scouts with PD and ECM, some of them ought to make it down to the surface, surely.
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Dunno how it works in simultaneous, but in 'normal' play each troop landing causes 10 rounds of ground combat. You're not going to get enough troops on a bunch of Scouts to avoid (extremely expensive) defeat in detail.
What you have to do is accept that you have to go into deficit spending, and 'get it done' before you go bankrupt. That's not going to be easy with a small homeworld, mind. You might have to spend some time building up your storage first. How long are you prepared to wait?
Of course, the other thing to remember is that if you take out all his other worlds, just blockading his homeworld will stop him building or maintaining other units - at least, it did when it happened to me! - so maintaining a blockade while you build up is important.
Steve.
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Nature always obeys her own laws - Leonardo da Vinci
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August 13th, 2002, 05:17 PM
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General
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Re: At What Point Do You Know You Have Won
WHat there is a turn 200 now in the game ??? When did this arrive...
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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August 13th, 2002, 05:34 PM
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General
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Re: At What Point Do You Know You Have Won
Quote:
Dunno how it works in simultaneous, but in 'normal' play each troop landing causes 10 rounds of ground combat. You're not going to get enough troops on a bunch of Scouts to avoid (extremely expensive) defeat in detail.
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I think that limit (10 turns) may have been reduced for Proportions. Or is 10 the reduced figure? Onyway, the problem is the opposing infantry rather than the militia. If I can chip away at the troops bit by bit with high-tech troop units, I reckon I could probably take out the militia.
Quote:
What you have to do is accept that you have to go into deficit spending, and 'get it done' before you go bankrupt. That's not going to be easy with a small homeworld, mind. You might have to spend some time building up your storage first. How long are you prepared to wait?
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This is a true thing. Only problem is, I went bankrupt a few dozen turns ago (captured too many ships - D'oh!) and it will take me forever to build up my reserves again.
I guess I'll think of something. A siege is definitely part of strategy, as soon as I can knock out the fleets and stations.
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