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July 27th, 2001, 07:01 PM
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Shrapnel Fanatic
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Cloaking Planets
I know that a while back this topic was brought up, and I was wondering if anything came of it. IE, is there any component or Facility that can be, or has already, been editted to cloak a planet?
Any help is appreciated. Thanks.
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July 27th, 2001, 07:41 PM
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Re: Cloaking Planets
There is no function in Se4 to cloak planets per se, however I believe you can create a storm in the same sector as the planet which would effectivley cloak the planet. It might even trick a human player unless they had been to the system before and remembered where all the planets are.
Also I think if the player had the ancient race racial trait, they would know there was a planet there, but not be able to see or attack it unless they had sensors that could see through the storm.
We could also mod in a new type of sight obscuring storm that had as it's bitmap a pic identical to the starmap background. This would cloak the planet and also not show up as a storm. However IIRC there is no way to create specific types of storms. I belive it is random.
Also, I have never done any of this so I am not even sure this would work. There may be some hard coded thing that would prevent a storm being created in the same sector as a planet.
Geo
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July 27th, 2001, 07:54 PM
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General
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Re: Cloaking Planets
quote: Originally posted by Atrocities:
I know that a while back this topic was brought up, and I was wondering if anything came of it. IE, is there any component or Facility that can be, or has already, been editted to cloak a planet?
Any help is appreciated. Thanks.
Planetary cloaks - and planetary engines! - are on the todo list. He's just been so busy with bugs that he's not been able to add all the features he'd like yet.
Boy, that's gonna be scary when you can cloak a planet and set it moving. Stock a huge cloaked planet with dozens of WPs thousands of drones and go on the attack into your enemy's home system... If you've got space yard and a large population you can probably crank out replacements as fast as you fire them off.
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July 27th, 2001, 07:56 PM
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Captain
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Re: Cloaking Planets
Try doing this with the map editor.
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July 27th, 2001, 08:30 PM
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Major General
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Re: Cloaking Planets
Planetary engines?
Oh my. I wonder if they'll work on Sphereworlds... now THAT would make an, er, interesting, suitably terrifying enemy. And for some really large games of pool...
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July 27th, 2001, 08:40 PM
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Re: Cloaking Planets
Yeah. Mod in some weapons platforms that only fit on constructed worlds. Really massive mounts. Direct fire weapons with 100x damage and 15x range. Multiple planetary shield generators. Cargo facilities loaded with fighters and troops. Come up with higher levels of multiplex tracking so you can take on whole fleets by yourself.
It wouldn't even have to be fast. Just the sight of it coming through a worm hole would make you wet yourself.
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July 27th, 2001, 09:14 PM
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Re: Cloaking Planets
quote: Originally posted by Dracus:
Try doing this with the map editor.
I have. It does work, except for the fact that the planet names will appear on the map if the game is set to display them. However, if you go to that planet and try to colonize it, it won't let you. Didn't test to see if having the right sensors would help or not.
Wish it would work for warp points...
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July 27th, 2001, 09:59 PM
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Re: Cloaking Planets
quote: Yeah. Mod in some weapons platforms that only fit on constructed worlds. Really massive mounts. Direct fire weapons with 100x damage and 15x range. Multiple planetary shield generators. Cargo facilities loaded with fighters and troops. Come up with higher levels of multiplex tracking so you can take on whole fleets by yourself.
It wouldn't even have to be fast. Just the sight of it coming through a worm hole would make you wet yourself.
You get that effect from the BattleMoons in P&N v2.
With a CoreMount weapon, you can do 10,000 damage per shot.
Even a poorly designed BattleMoon can walk through a stack of Dreadnaughts.
With racial techs like crystalline armor and allegiance subverters, you'd be blowing up your own stars to kill it.
quote: Planetary engines?
Oh my. I wonder if they'll work on Sphereworlds... now THAT would make an, er, interesting, suitably terrifying enemy. And for some really large games of pool...
Sweeet. Build a sphereworld, move it out of the system, create a new star, build another sphereworld, repeat. Then you get to cruise around with a stack of 10 sphereworlds supporting an attack fleet of 100 battlemoons.
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July 27th, 2001, 10:57 PM
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Re: Cloaking Planets
quote: Originally posted by suicide_junkie:
Build a sphereworld, move it out of the system, create a new star, build another sphereworld, repeat. Then you get to cruise around with a stack of 10 sphereworlds supporting an attack fleet of 100 battlemoons.
my god, all you would have to do is to move a sphereworld through someones solar system and things would be ripped out of orbit by the gravitational pull. planets would go sailing through asteroid fields, temerate worlds would freeze and day/night cycles would be thrown out of whack. if you moved 10 sphereworlds through a system, i bet the gravitational shear alone would tear planets appart.
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July 27th, 2001, 11:31 PM
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Re: Cloaking Planets
You wouldn't have much gravitational shear (no more than the inner planets already experience from their own star). You could really screw up the orbits of everything in the system though, including the star(s) orbit around the galaxy.
You would also sweep a chunk of space 15 light-minutes in diameter as you fly. (A single sphereworld would fill the space between earth and the sun). Perhaps you could install planet busters and increase the value of your sphereworld as you absorb more mass.
The internet on a Sphereworld would be really laggy, seing as even a fiber-optic connection would have a 45 minute ping time
to the other side of the world.
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-< Download V2.1>- (Now with extra scenario support!)
-< Download V1.7>- (With default AIs patched)
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-< Download SJs latest AI Patcher>-
Visit My Homepage
Other Links:
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-< Schlock Mercenary>- (great space-based webcartoon)
-< 8-bit Theater>- (fun comic with the pixellated FF1 characters)
[This message has been edited by suicide_junkie (edited 27 July 2001).]
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