|
|
|
|
|
April 27th, 2001, 02:40 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
I like to use the nature shrines, they improve planet conditions AND planet value for the whole system. System wide facilities just stack with planet affecting facilities, e.g robotoid fac. (planet) plus Time Shrine (system). So I guess a nature shrine wouldn't even stack with a value improvement plant.
Refer to:
http://www.shrapnelgames.com/ubb/For...ML/001504.html
Edit: UUps, I'm not sure about that value improvement, seems there was a kind of bug in the past
[This message has been edited by PsychoTechFreak (edited 27 April 2001).]
|
April 27th, 2001, 02:53 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Are Nature shrines stackable?
The nature shrines are system abilities, so they would stack with at least one value improvement facil.
The game seems unconcerned with having two nature shrines in the same system, but does give a message for other things.
Once my six shrines on Curyok III are done, I'll tell you if they stack for sure
__________________
Things you want:
|
April 27th, 2001, 03:12 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
Do you have one built already?
I noticed I could queue multiple system wide facilities without getting the warning if none were completed.
|
April 27th, 2001, 03:29 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Are Nature shrines stackable?
I've always had one in both my systems. It's just that now the atmosphere is converted on my religious colony, so I tried building a new one before I scrapped the old one
__________________
Things you want:
|
April 27th, 2001, 03:33 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
I have noticed that also. I was able to build multi spaceports and Urban in a system without getting a message because none were completed.
I think you only get the message of the it exist and The game does not view items in a que as being in existance until they are built.
I could be wrong......
|
April 27th, 2001, 03:39 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
Sounds like a small bug but if you can get all 6 built you will have created a Shangri-La. Enjoy it.
|
April 27th, 2001, 05:22 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Are Nature shrines stackable?
I decided to build only 4, and use the other two slots for other types. It's been almost two years now, sooo lets take a look see:
It only went from 77% to 80%. Bummer.
They don't stack, and it dosen't warn you about duplicate facilities.
__________________
Things you want:
|
April 27th, 2001, 05:27 PM
|
|
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
This thread brings up another problem of mine, which really drives me mad:
It's too easy to lose the sight of the system facilities. You build a gestation vats, a few turns later a medical lab, which makes sense, but you just get the warning: You already have a similar facility in system - groovy, I have to observe everyone of my colonies in the system to make sure which facility is double. I know there's a facility overview in the colonies window but it doesn't help a lot if you have more than 15 colonies in a system. The warning should be something like:
"You already have a Gestation Vats in the system"...
I'm depressed now...
[This message has been edited by PsychoTechFreak (edited 27 April 2001).]
|
April 27th, 2001, 09:02 PM
|
Corporal
|
|
Join Date: Apr 2001
Location: Beer-Sheva, Israel
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
Hm...does that mean that i am semi-cheating when creating on a new colony in a new system both Gestation vats and Medical Lab?
Ohwell...
------------------
Emperor Klis't of the Taera Republic.
Proud member of the League of Empires.
E-Mail -
Ora Planet - Taera Republic - League of Empires
|
April 27th, 2001, 10:45 PM
|
|
Lieutenant Colonel
|
|
Join Date: Mar 2001
Location: Emeryville, CA
Posts: 1,412
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Are Nature shrines stackable?
quote: Originally posted by TaeraRepublic:
Hm...does that mean that i am semi-cheating when creating on a new colony in a new system both Gestation vats and Medical Lab?
Nope, only one of them will work.
And just a side note, I'm pretty sure there is NOT a limit to the number of productive Value Improvement Plants you can have (at least that's what it was back around v.1.10).
__________________
GEEK CODE V.3.12: GCS/E d-- s: a-- C++ US+ P+ L++ E--- W+++ N+ !o? K- w-- !O M++ V? PS+ PE Y+ PGP t- 5++ X R !tv-- b+++ DI++ D+ G+ e+++ h !r*-- y?
SE4 CODE: A-- Se+++* GdY $?/++ Fr! C++* Css Sf Ai Au- M+ MpN S Ss- RV Pw- Fq-- Nd Rp+ G- Mm++ Bb@ Tcp- L+
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|