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October 11th, 2006, 01:39 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Balance Mod Available for SE:V
Greetings.
I've put together a version of the Balance Mod that will work with the SE:V version 1.00 release.
The original purpose of this mod was to supplant the default data files that are provided with Space Empires V with balanced files that retained the spirit of the standard game. A collection of SE:V beta testers participated in its development providing suggestions, comments, and some data files to assist in the development of the Balance Mod. Hopefully the mod addresses most of the issues that take away from the standard SE:V game. And of course, the mod will continue to be updated with SE:V and there is always more work to be done - especially with the AI.
You can find out more about it and download it here:
http://www.captainkwok.net/balancemod.php
Last edited by Captain Kwok; October 22nd, 2008 at 06:43 PM..
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October 11th, 2006, 01:57 PM
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Corporal
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Join Date: Sep 2006
Posts: 130
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Re: Balance Mod Available for SE:V
Thanks CK
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October 11th, 2006, 02:10 PM
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Sergeant
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Join Date: Oct 2006
Location: Kingston, Ontario
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Re: Balance Mod Available for SE:V
yes more work on the AI
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October 11th, 2006, 03:18 PM
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Corporal
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Join Date: Mar 2005
Posts: 163
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Re: Balance Mod Available for SE:V
Err, out of curiosity, why wasnt the game 'balanced' to begin with? Is it really that far off? Looking through the list of changes, it appears that quite a bit was changed.
I was really hoping to not have to mod the hell of the game in order to have some semblance of balance. SE4 was pretty awful in its stock form for balance, but I was really hoping that stuff like this would have been a priority for SE5.
Thanks!
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October 11th, 2006, 03:25 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Balance Mod Available for SE:V
The existence of this balance mod answers such questions, I think. It maintains all of the flavor of SE5 stock, but has had a hammer of balance used on it. Though Kwok did most of the work, there was a lot of discussion with other beta testers going into it.
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October 11th, 2006, 03:27 PM
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Corporal
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Join Date: Nov 2001
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Re: Balance Mod Available for SE:V
Quote:
Uncle_Joe said:
I was really hoping that stuff like this would have been a priority for SE5.
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I think the priority was more on the "moddable" aspect o fthe game which went from incredible (in SEIV) to unbelievable (in SEV)...
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October 11th, 2006, 03:28 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Balance Mod Available for SE:V
Well, to be fair, it actually is down-graded in this day and age compared to games like Civilization 4... SE5 just feels so stunted after pouring over Civ4 for a while.
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October 11th, 2006, 03:33 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Balance Mod Available for SE:V
Well, Aaron could have included this AS stock, but didn't.
The betas did encourage balance fixes, but they're impossible to really do piecemeal.
As far as priorities, the stuff we can fix on our own is pretty low. Fixing bugs in the hardcode and making it more flexible and/or useful were the main priorities.
__________________
Things you want:
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October 11th, 2006, 03:34 PM
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Corporal
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Join Date: Nov 2001
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Re: Balance Mod Available for SE:V
Is Civ4 very moddable also? I played it but never looked for mod. It actually felt much more boring than SE for me.
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October 11th, 2006, 03:53 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Balance Mod Available for SE:V
The data is stored in XML files (which you can add new tags to via hooks in the SDK), a lot of the game scripting is done in python files you can change, and much of the core game logic is in a C++ DLL file that there is a SDK for. Almost the entire game can be modified. It's approaching an open source app in terms of how alterable it is.
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