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February 21st, 2005, 06:21 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Any luck with wine?
Anyone had any luck getting this game to run with Wine on Linux lately? The best I can do is get the main menu, and then when I hit play I get a gray screen and then if I hit escape I get a runtime error 216...
I hope SE5 works with Wine...
edit: ah, I found something in the terminal output which might be helpful:
err:xvidmode:ComputeGammaFromRamp inverted or flat gamma ramp (0->0), rejected
Looks like the game's default gamma ramp (not entirely sure what that is but I know it has something to do with translating brightness levels) is invalid... I wonder how to get around that...
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The Ed draws near! What dost thou deaux?
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February 23rd, 2005, 01:53 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Any luck with wine?
It uses directX.
There should be a wineX around that implements the directx stuff.
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February 23rd, 2005, 11:15 AM
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General
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Join Date: Apr 2001
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Re: Any luck with wine?
Supposedly wine supports old versions of DirectX and you only need winex/cedega for DirectX 9, though...
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February 23rd, 2005, 01:54 PM
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Corporal
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Join Date: Mar 2004
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Re: Any luck with wine?
I am the starfury maintainer over at the wine appdb, and I have been working trying to get this game to run for a very long time, with very little luck at all. Wine should be sufficient to run it, as it uses direct8, cedega/winex is mostly used for directx9, but also for securerom support. Wine now has its own dx9 implementation, but is useless since starfury is dx8. I've tried about a dozen different wine versions and they all behave similarly, and it is even worse when in cedega/winex. I'm probably going to take a very hard look into debugging the problem over the march break next week, I'll keep you posted.
Edit: In fact, would be neat if a bunch of us met on irc and figured out what was going on. If we can arrange that I'll post on wine-devel and see if we can get some devs to join in.
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February 23rd, 2005, 06:18 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Any luck with wine?
Yup, I havn't any luck with Cedega either. To bad :/
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February 24th, 2005, 01:43 AM
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General
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Join Date: Apr 2001
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Re: Any luck with wine?
Thank you Gandalf_greypilgrim!!!
Yes, let's arrange a meeting on IRC... who knows, maybe we could even get some input from Aaron Hall if we're really lucky?
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February 24th, 2005, 09:17 AM
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Lieutenant Colonel
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Re: Any luck with wine?
I'm curious...is anyone playing Space Empires IV Gold with Cedega? Or any of our titles?
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February 24th, 2005, 10:44 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
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Re: Any luck with wine?
I'll try when I get home from work with SEIV Gold
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February 24th, 2005, 11:05 AM
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Corporal
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Join Date: Mar 2004
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Re: Any luck with wine?
I play SEIV Gold all the time with wine, works like a dream! Some font issues, but as long as you use 1.91 it works a-ok. Older versions of wine had a problem with drawing ships, but that has been fixed. I've spoken a lot with Aaron Hall about how starfury was made, so I have a pretty good idea.
I usually create a room on freenode #nemesys , I usually hang out around there when I am doing work. I'll probably be in there Friday, maybe Saturday. I'll post on winehq again to see if we can get some devs to join in the fun.
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February 24th, 2005, 11:33 AM
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Corporal
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Re: Any luck with wine?
Just to address the issue with the error you are getting Ed, Gamma Ramp is a function used to set the intensity levels of r/g/b . Looking at the source files, in wine this is handled via wine/dlls/x11drv/xvidmode.c . If ramp[0] >= 1 it causes this failure, I think, maybe this will work, if we bypass it by forcing that value to be 0. This will mess up the color intensity levels of course, but it might be a way to find out where the other problems are.
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