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October 16th, 2007, 04:10 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Invisible Swarm 2 - in limbo
Hi all!
The settings:
Middle Era
Mods: Conceptual Balance: Scales and Gods, Worthy Heroes, and Quickfix
Indies 5
Site Frequency 45
Score Graphs off
Hall of Fame 15
Difficult Research
Map: Lonely Mermaid
Victory Condition: 81 of 120 provinces
Players:
me: Jotunheim
archaeolept: Ermor
Jurri: Bandar Log
WraithLord: Marignon
Cicadian: Pythium
Meglobob: Abysia
IndyPendant: R'yleh
Jeffr: Pangea
24-hour quickhost for the first 25 turns, after that there will be 48-hour quickhost.
House Rules:
1) The spell "Mists of Deception" can't be combined with any perpetual killing spell such as Wrathful Skies. If the AI casts it for you, that's okay, but please do not ever script these two things together.
2) If you ever happen to charm Bogus's men, please do not ever use the "Attack Commander" option except for the Dark Knight guy himself.
3) The previous Prokrantor has issued a decree before his demise: There will be 10 turns of enforced peace before the Wars of Ascension can begin again.
IP: 97 <dot> 81 <dot> 77 <dot> 39
Port: 2000
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October 16th, 2007, 05:29 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Invisible Swarm 2 - recruiting
In the next week or so I plan to release a new CB version that should be fully compatible with 3.10, as well as possibly incorporating bug fix mods and worthy heroes. If you do have issues with the Nation and Item mods, any feedback on them would be appreciated for the new version.
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October 16th, 2007, 10:29 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Invisible Swarm 2 - recruiting
CB pretenders and scales, worthy heroes
sounds good, though i've played desert eye often enough
i'll temporarily put dibsies on ... hmmm... dunno yet
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October 16th, 2007, 10:45 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Heh, well we can play any map you want. I sort of wanted wrap-around and a map with some water of about 100-150 provinces. Anything that fits that bill is cool with me.
Maybe Pasha's 3-Lake map? Maybe that Mines and Farms one? Or maybe a random map.. I don't know. It doesn't seem like there are very many good 120 province maps out there.
Edit: I made a random 150 province map and I'm going to fiddle with it some and maybe we can use that.
Edit x2: I attached a map file, I called it Horizons because the map looks horizontal. I added four pathways that wrap-around (one on sea, three on land), so it is a semi-wraparound map now. I sort of like it, if other people like it we can use it, if not, we'll think of something else.
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October 17th, 2007, 06:45 AM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Invisible Swarm 2 - recruiting
I'm in!
Hmm, there aren't any other wraparounds in that size range, are there? Looking at the map-sticky on the mod forum, there's a 99 land, 21 sea province wraparound which could work:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
(Haven't tested it, so no clue if it's any fun.) Still, your call on the map.
CB Scales and pretenders and WH are fine by me. I'll decide on a nation later.
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October 17th, 2007, 06:51 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: Invisible Swarm 2 - recruiting
I'm in. I would like to take Marignon, if that's not possible then Pythium. Otherwise any random nation will do.
WH is fine by me.
And why not take the full CB mod?
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October 17th, 2007, 09:25 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: Invisible Swarm 2 - recruiting
I'd like to use as many of the CB mads as possible.
Also, I'd like to play T'ien Ch'i.
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October 17th, 2007, 10:41 AM
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Corporal
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Join Date: Oct 2006
Location: Birmingham, UK
Posts: 133
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
I'm up for this. I'd like to be Pythium, assuming Wraithlord gets Marignon.
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October 17th, 2007, 10:47 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Invisible Swarm 2 - recruiting
I would just like to poke my nose in, if you don't mind, to say to the newer players: be careful of joining too many games. Near the start they take very little time and it cen be tempting to join lots, but 30-40 turns in you may find yourselves overwhelmed. Personally I wouldn't recommend joining more than 2 or at most 3 games. Of course if you have lots of free time you may wish to join more, but I think not many people can cope with more than two or three.
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October 17th, 2007, 11:31 AM
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Corporal
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Join Date: Oct 2006
Location: Birmingham, UK
Posts: 133
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: Invisible Swarm 2 - recruiting
Thanks for the heads-up; I don't think I'll join any more games. I have around 1 - 2 hours a day to play most of the time so it should be ok to have two games on the go. Plus I'll probably be eliminated pretty early in this game anyway!
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