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January 16th, 2001, 10:48 PM
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Private
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Join Date: Nov 2000
Location: astoria, new york, us
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possible bug: refitting multiple ships in multiplayer
In a multiplayer game, I had 3 ships that I wanted to refit to a newer design. So I went through the process of refitting to the new design but on the next turn, only 1 of them was refitted.
Anybody else saw this behavior ?
Why weren't the 3 ships refitted all at once. This is particularly frustrating since I have multiple base shipyard to repair the components to the new design.
Also, I've seen weird behavior when I combine load orders with move orders.
With colony ship, I give it the order to load population from the planet and then choose a planet to move to. On the next turn, the colony ship loads the population but doesn't move. The following turn, it will start to move towards its target.
Why is this ? Loading population (or any cargo) takes a full turn ???
Need some feedback here...
thecyclemania
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January 16th, 2001, 11:44 PM
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Corporal
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Join Date: Nov 2000
Location: Ottawa,Ontario
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Re: possible bug: refitting multiple ships in multiplayer
I'm not sure about the things taking more then one turn, but I've noticed that if you turn on the AI ministers (I do this at the begining before I conquer another atmosphere breating people) to move your population around it takes one turn to load, one turn to move, one turn to unload, and one turn to return to pick up more. where as how I had the ship set I could do it 3 times manually.
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January 17th, 2001, 05:13 AM
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First Lieutenant
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Re: possible bug: refitting multiple ships in multiplayer
I've also noticed the "bug?" when trying to refit more than one ship at a time. It also seems to occur w/ scrapping, if i remember right.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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January 17th, 2001, 08:21 PM
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General
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Join Date: Aug 2000
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Re: possible bug: refitting multiple ships in multiplayer
The pop-up message for a failed refit looks just the same as a success message. Are you sure you didn't just click on the failure message and continue on, expecting it to be a success message? Maybe these boxes ought to be a different color...
Remember, the new design can not cost more than 50 percent over the design being upgraded, and you need to have enough of every type of resource on hand to pay for it.
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January 17th, 2001, 08:52 PM
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Corporal
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Join Date: Sep 2000
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Re: possible bug: refitting multiple ships in multiplayer
I've retro' multiple ships at least a dozen times without any problems. If you can recreate the failure, saved game and send it in.
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January 18th, 2001, 02:27 AM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: possible bug: refitting multiple ships in multiplayer
I saw that retrofit bug alot with th 0.99 demo. Don't tell me it's still there in 1.19?
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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January 18th, 2001, 07:51 AM
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Corporal
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Re: possible bug: refitting multiple ships in multiplayer
I noticed this problem in one game I was playing. However I noticed it in a simultaneous game. Were these problems in a simultaneous game. This really should be noted in all bug reports since I think the two styles work a little differently.
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January 18th, 2001, 08:28 PM
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Private
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Re: possible bug: refitting multiple ships in multiplayer
Thanks for the feedback.
This is a simultaneous game.
The refit in question does not cost more than 50% since I am just upgrading direct firect weapons to the new level I achieved.
I can recreate this bug every frigging turn. I am losing turns that my ships could do something else.
I will send it in to Aaron
thecyclemania
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January 18th, 2001, 08:34 PM
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Corporal
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Re: possible bug: refitting multiple ships in multiplayer
One suggestion that I thought about but have not tried.
Try to upgrade each ship individually. Open the retrofit window and retorfit one. Then close it down and reopen to refit the next one. This might be a work around to make it work. Its possible that the problem is that the program only sees only one refit each time the screen is opened. Since the rules work differently from turn-based
Worth a try, even though it is more work, I think.
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July 30th, 2001, 08:17 AM
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Lieutenant Colonel
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Join Date: Feb 2001
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Re: possible bug: refitting multiple ships in multiplayer
I think I _may_ have cracked this one. Granted, it is just a solo simturn game (practacing up for PBW), but it should function the same, right?
Ok. The problem I was having was that ships in a fleet weren't getting the retrofit orders correctly. Instead of all the ship in the fleet I earmark for retrofit, only the _first_ earmarked ship in the fleet got retroed. So I tried taking all but one ship out of the fleet and then retroing. So far, it seems to be working without a hitch.
Just my overpriced $0.02
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