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  #1  
Old April 2nd, 2004, 03:28 PM

liga liga is offline
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Default Re: Scales or Blessing Effect?

It depens how many sacred units do you plan to field ... if you are playing with ulm, as example, you don't need too much to bless you units!

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  #2  
Old April 2nd, 2004, 04:39 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by liga:
It depens how many sacred units do you plan to field ... if you are playing with ulm, as example, you don't need too much to bless you units!
Exactly. Or if you're playing Man (especially Last of the Tuatha), Marignon, etc. a bless strategy can make all the difference. What nation are you playing, Cohen?
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Old April 2nd, 2004, 06:13 PM

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Default Re: Scales or Blessing Effect?

Ulm, Abysya or Marignon ...

but Marignon could have Fires of Faith and scales combo
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Old April 3rd, 2004, 02:11 AM

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Default Scales or Blessing Effect?

What do you prefer? And why ...

I'm very undecided about, if pumping scales like growth, production, and so on, or pumping Pretender's magic to have better bless effects.
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Old April 3rd, 2004, 12:31 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Cohen:
What do you prefer? And why ...

I'm very undecided about, if pumping scales like growth, production, and so on, or pumping Pretender's magic to have better bless effects.
I almost never use a Blessing strategy, even with nations that get good Sacred units.

Most nations can only recruit their Sacred units in their home province, which can be very far from the front lines in a long game (and most of my SP games are on very large maps).
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Old April 3rd, 2004, 04:07 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Cohen:
Ulm, Abysya or Marignon ...

but Marignon could have Fires of Faith and scales combo
With Marignon I think blessings are quite useful. Not Ulm, and I dont think Abyssia. But like many things in this game it depends on your playing style. If you USE the sacred troops alot for Marignon then adding blessings can be useful. If you are having more fun with fire-magic items added to assassins then probably not.
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Old April 3rd, 2004, 04:52 PM
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Default Re: Scales or Blessing Effect?

Iron Faith Ulm deserves to be tried at least once with a mondo blessing, 'though. Black Templar knights with flaming weapons, oh my! ('tho 75% lightning resist might be handy instead, given how Orb Lightning and similar is probably among the easier ways for certain nations to get past the Black Steel).
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Old April 3rd, 2004, 06:43 PM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Cohen:
Ulm, Abysya or Marignon ...

but Marignon could have Fires of Faith and scales combo
Marignon almost begs for a high-blessing strategy. True, the Knights of the Chalice can only be recruited in the capitol, but the sacred Paladin heavy cav commander can be recruited in any fortification, as can the flagellants - extremely cheap fragile sacred militia with very high morale.

Swarms of them with Fire-9 (easy for Marignon to get with the Phoenix or the Flaming Head pretender, among others) are pretty potent - lots die, but then the others crowd in and lay waste.

Seems like heavy air, water, or earth blessings would likewise be good, all for differing reasons.
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Old April 3rd, 2004, 07:27 PM
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Default Re: Scales or Blessing Effect?

Why hasn't anyone yet mentioned Vanheim? Te nation with the best overall blessed units in game and they can buy them outside home too.

Vanheim with water-9 gives the vanir so ridiculous def value that almost nothing ever hits them, fire 9 means that the Vanir that usually lack on the punch side get very high att and flaming weapons. Also, their weapons are long, and everyone knows that combo of flaming & long & very high att is VERY useful...
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Old April 5th, 2004, 01:12 AM
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Default Re: Scales or Blessing Effect?

Quote:
Originally posted by Tuna-Fish:
Why hasn't anyone yet mentioned Vanheim? Te nation with the best overall blessed units in game and they can buy them outside home too.

Vanheim with water-9 gives the vanir so ridiculous def value that almost nothing ever hits them, fire 9 means that the Vanir that usually lack on the punch side get very high att and flaming weapons. Also, their weapons are long, and everyone knows that combo of flaming & long & very high att is VERY useful...
I thought the max damaged on repels attacks is caped at 1? Do you mean that things like flaming weapons are exception from this limitation? If so, are the other exceptions? (like would poisoned weapon poisen attackers on succsesefull repel attempts?)

Also another unrelated question - how excatly fireshields, wine shields, and astral shields effects work? Are they trigered on any attack that lands on target? (no matter if it casue damage or not) Or just any melee attacks against protected target?

And what protects against these shield effects? I know MR helps vs vines and astral shiled. What about fire shield? (other than fire resistanse of course)
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