.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2001, 01:46 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Two small bugs and a huge one

Hi guys,
here are some bugs I found:

1) When the TDM Shadows are selected randomly, they produce an error, because the general.txt file asks for "Polical Savvy" rather than "Political Savvy".

2) The "Max ship size tonnage from start" in the settings.txt file doesn't work (or I don't understand it correctly). I set it to max size 410 for the first 15 turns, but the AI nevertheless builds cruisers from the start in a full tech game.

3) Here is the big one: Systemwide abilities don't work under the new patch (I am pretty sure they worked before). Neither the system robotoid factory nor the system databank works. I don't know about the system research thingie, because it is a full tech game. Normal (planet) robotoid factories work as they should.

edit: Can someone confirm any of these?

Thanks for your attention,
Rollo

[edit]: typo

[This message has been edited by Rollo (edited 30 October 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #2  
Old October 30th, 2001, 03:32 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Two small bugs and a huge one

I don't think system mineral scanners (etc) work in combination with system robotoid factories, so check if you have a conflict in your system. I think you have to choose one or the other. I find having a system robotoid factory with planet mineral scanners (etc) work fine.

I think the one-per-system system abilities between the system robotoid factory conflict with the one-per-system abilities of mineral, organic, radioactive system facilities.

------------------
Captain Kwok = Captain Spoogy

"Reality is a nice place to visit, but I wouldn't want to live there..."
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old October 30th, 2001, 04:24 PM
Master Belisarius's Avatar

Master Belisarius Master Belisarius is offline
Colonel
 
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
Master Belisarius is on a distinguished road
Default Re: Two small bugs and a huge one

1)You're right.

2) After change the AI_Settings.txt, always remember to shut down SE4, and restart... Try this, and I believe that everything will be ok (I know that several TDM races start with different sizes).

3) I'm at work and unable to test it now...
Reply With Quote
  #4  
Old October 30th, 2001, 05:19 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Two small bugs and a huge one

quote:
Originally posted by Master Belisarius:
2) After change the AI_Settings.txt, always remember to shut down SE4, and restart... Try this, and I believe that everything will be ok (I know that several TDM races start with different sizes).



And don't forget to mark them as "Use Style from Race" when you add them to the game...

------------------
L++ GdY $ Fr>Fr++ C++ SdS T-- Sf Tcp? A%% M- Mp! RTH!P Pw Fq-->Fq+ Nd>Nd+++++ Rp++ G+
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #5  
Old October 30th, 2001, 05:48 PM
Mephisto's Avatar

Mephisto Mephisto is offline
Brigadier General
 
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
Mephisto is on a distinguished road
Default Re: Two small bugs and a huge one

1.) Confirmed and fixed for the next release.

2.) Don't know, havent tested it.

3.) Not confirmed, working fine. Remember, you will only see the effect in the empire window, not on the planet window.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Reply With Quote
  #6  
Old October 30th, 2001, 07:51 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Two small bugs and a huge one

"2) The "Max ship size tonnage from start" in the settings.txt file doesn't work (or I don't understand it correctly). I set it to max size 410 for the first 15 turns, but the AI nevertheless builds cruisers from the start in a full tech game."

There are three tonnage size settings. Perhaps the AI is using the other?

quote:
Max Ship Size Tonnage From Start 1 Amount := 510
Max Ship Size Tonnage From Start 1 Num Turns := 20
Max Ship Size Tonnage From Start 2 Amount := 610
Max Ship Size Tonnage From Start 2 Num Turns := 40
Max Ship Size Tonnage From Start 3 Amount := 0
Max Ship Size Tonnage From Start 3 Num Turns := 0



My reading of this is that "start 1" is low-tech, "start 2" is medium, and "start 3" is high tech start. Which one did you set?

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #7  
Old October 30th, 2001, 09:26 PM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Two small bugs and a huge one

Thanks for your answers everybody,

2) I have done some more testing. The max. size will work fine with turn based movement, but it will not work with simultaneous movement. Somebody else please check that.
I have also figured out how the file works now. It works as I thought it would (when it works ).
Phoenix-D, in your example the AI would build CR for the first 20 turns and BC for the next 20 turns (up to turn 40) after that there will be no size limit. Start1,2,3 does not mean tech level start.

quote:
1.) Confirmed and fixed for the next release.
2.) Don't know, havent tested it.
3.) Not confirmed, working fine. Remember, you will only see the effect in the empire window, not on the planet window .


Thanks [K126]Mephisto,
1)
3) Oops, I didn't know that. I have to check that again and add up all the numbers. I hope you are correct (I am sure you are). If the numbers don't show right, it's still a bug, though .

Rollo

edit: typo

[This message has been edited by Rollo (edited 30 October 2001).]

[This message has been edited by Rollo (edited 30 October 2001).]
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #8  
Old October 31st, 2001, 12:35 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Two small bugs and a huge one

Okay, I checked on the system facilities. They DO work. Puh, I am glad. My bad, sorry for the false alert. It is a little confusing that the actual production doesn't show. I assume this is already known to Malfador.

Can anybody reproduce that the AI settings for maximum ship size don't work in sim move?

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #9  
Old October 31st, 2001, 02:14 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Two small bugs and a huge one

quote:
2) The "Max ship size tonnage from start" in the settings.txt file doesn't work (or I don't understand it correctly). I set it to max size 410 for the first 15 turns, but the AI nevertheless builds cruisers from the start in a full tech game.
If that setting turuly wasn't working, I would expect the AIs to build all BaseShips form the start, not Cruisers.

It seems to me that the obvious answer is that the tonnage is rounded up to the next larger hull size.

(IE: 410 -> 500 = cruiser)

Starting out with hulls of cruiser size allows the AI to build SYSes.
Reply With Quote
  #10  
Old October 31st, 2001, 02:41 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: Two small bugs and a huge one

"It seems to me that the obvious answer is that the tonnage is rounded up to the next larger hull size.

(IE: 410 -> 500 = cruiser)"

Yes, at first I thought so too, but that is not the answer. I have tried different numbers like 400 and 310, but the AI still built CR at the start.

If the game is turn based the 410 setting works and the AI builds LC for the first few turns. It just doesn't work on sim move.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.