|
|
|
|
|
August 10th, 2002, 12:22 AM
|
|
Sergeant
|
|
Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Planet Plague
I've found the medical bay for ships to combat plague, but what can I use on a planet?
Do I need to move a medical ship to the planet to combat the plague?
|
August 10th, 2002, 12:28 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Planet Plague
Yes, you do. They will cure the plague if able at I believe the end of the turn, or the beginning of the next one. If you are organic, you can build Medical Labs (facility) that can cure up to level 3 plagues.
|
August 10th, 2002, 07:38 AM
|
|
Major
|
|
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
I think medical ships cure plague as soon as they move into the sector...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
|
August 10th, 2002, 08:26 AM
|
|
Colonel
|
|
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
Quote:
Originally posted by Greybeard:
I've found the medical bay for ships to combat plague, but what can I use on a planet?
Do I need to move a medical ship to the planet to combat the plague?
|
In fact there is no other reason to put a medical bay on a ship than to cure a plague on a planet. Ships do not profit from this component because they never get plagued.
|
August 10th, 2002, 03:01 PM
|
BANNED USER
|
|
Join Date: Nov 2001
Location: Near Boston, MA, USA
Posts: 2,471
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it. Try to keep it in a central place or put a few throughout your areas of influance.
Could be something a trade Federation might keep handy to sell in times of need.
|
August 10th, 2002, 03:43 PM
|
|
Colonel
|
|
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
Quote:
Originally posted by Gryphin:
The way to use this strategicly is to build a Fast ship with a medical bay and mothball it till / if you ever need it.
|
If your're playing against human players, upgrade the mothballed ship to higher level med bays as you research them. Just in case someone decides to be a wiseguy and starts hitting your planets with higher level plague bombs. AFAIK, the random event only produces a level 1 plague.
[ August 10, 2002, 14:43: Message edited by: Arkcon ]
|
August 10th, 2002, 08:52 PM
|
Second Lieutenant
|
|
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
Here's a component/tech that I'm inclined to mod out - in point of fact - I think that I will. In Moo - using biologicals damages your rep big time.
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
|
August 10th, 2002, 09:40 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
We could also ask MM to mod the negative reaction into the game. An extra line in AI_Anger would not be too difficult, I think. I'd still like to see bio-weapons require 'specialization' to the race they are supposed to kill, though. It's silly for one bio-weapon to kill any and every race equally well.
[ August 10, 2002, 20:41: Message edited by: Baron Munchausen ]
|
August 10th, 2002, 11:08 PM
|
|
Sergeant
|
|
Join Date: Jan 2002
Location: New York
Posts: 345
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
I honestly don't know what happens when a plague reduces a planet pop to zero, but you could mod it to kill off even a large pop pretty quick. Might make it a viable kamakazi weapon.
__________________
My granddaddy was a toaster.
|
August 11th, 2002, 05:30 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Planet Plague
Planets with zero pop work just like planets colonized with zero pop--you get the planet, but you can't do anything.
AFAIK, you can't mod how quickly a plague kills pop, except by setting the damage level higher (range Plague Level 1 to Plague Level 5). I think the algorithm is hardcoded for actual per-turn deaths--but Level 5 is definitely a ton more effective than Level 1.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|