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February 3rd, 2004, 07:35 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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how is unit-upkeep calculated?
hi, see topic. How much is the upkeep for units, i.e. a unit costs 20 gold for recruiting and 10 ressources, how much does it cost each turn to maintain this unit (no ressource, but how much gold) and how is the reducement for sacred units?
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February 3rd, 2004, 07:40 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: how is unit-upkeep calculated?
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February 3rd, 2004, 08:55 PM
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Corporal
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Join Date: Dec 2003
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Re: how is unit-upkeep calculated?
Actually, you left that one out, Saber kitty! At least, I couldn't find it.
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February 3rd, 2004, 09:08 PM
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Re: how is unit-upkeep calculated?
Quote:
What is the difference between resources and gold? Gold is generated by every province, and stored in your treasury. It is used to buy troops, hire mercenaries, and build buildings. Gold is also used to support troops, normally at a rate of (initial cost)/15 per turn. Resources, on the other hand, cannot be stored - the represent the amount of labor or production capability of a province. Heavy armors and weapons require more resources than, say, leather armors, spears, and slings.
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Though Cherry might want to just make it simple.
Upkeep is split into two parts. Sacred and Non-Sacred.
Non-Sacred Upkeep = (Initial Cost)/15 Per Turn
Sacred Upkeep = (Initial Cost/30 Per Turn
A number of Summons (like Trolls) have an initial cost variable while others do not that is not usually visible. Only a few types of summons are upkeep free.
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February 3rd, 2004, 10:43 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: how is unit-upkeep calculated?
thanks.
Now just one more @ Zen
How do i found out about upkeep for summons ? I was thinking about a mictian theme with a blood fountain pretender doing the hunts while approx 2-4 of the blood2 nature2 pump out crossbreeds and later improved crossbreeds. Now since i need to get heat 1 i was thinking about the problem with supplies, both gold and food-wise.
btw: it says that one human-sized unit takes 1 supply, i was thinking human size is either 2 or 3, how much supply does a size 1 or respectivly size 4 5 6 unit take per turn ?
ty everyone !
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February 3rd, 2004, 10:52 PM
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Re: how is unit-upkeep calculated?
Quote:
How do I calculate supply usage? Some fantastic units like undead, trolls, magical creatures, and vinemen do not eat, and have a "Need not eat" icon. For almost all other units, supply usage is (size-1) with a minimum of 1. Size can be found by right-clicking on HP in the unit stat screen. So, an army with 10 barbarians, 1 barbarian commander, and 1 hoburg champion leading 10 heavy cavalry will use 32 supply total: 11 size 2 units = 11 supply, 1 size 1 unit = 1 supply, and 10 size 3 units = 20 supply.
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This is from the newbie faq. As you can see a Size 1 unit eats as much as a Size 2 unit (Greedy Hoburgs) and scales upward.
I don't know off hand what the upkeep of Foul Spawns is, but I'm sure it's not really all that much since I've had massive armies of them and it didn't tear apart my economy.
You may be able to find their initial cost in the mod tools.
As for your Heat 1 Preference. It doesn't matter what your troop type is, if your nation has a preference of Heat 1 then all your provinces behave the same even though they may be made up of different species and nations.
Also if you are in your domain you shouldn't see too much of an impact as far as supply and if your provinces are in your domain a gold issue.
In order to counteract moving out of your domain and losing supplies, you might want to use some of your nature gems to make a few winebags or cauldrons. Or alternatively design a pretender with a quick and easy castle (Like a Wizard's Tower) in order to keep your supply where you need it to be.
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