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March 21st, 2007, 06:33 PM
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Colonel
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Who designed the !@#$ing cursor control of SEV?
Finally got my copy of SEV the other day. I was prepared to spend the sticker price of $40, but got it for half of that. Anyway, I pop it in and press the tutorial to get the feel of it. I know from reading prior posts that there were problem with the "user interface". If that meant the cursor control, they sure got that right. I even added the 1.25 patch, and I still couldn't control that darn sucker. The game is taking me 2-3 times longer to play because I keep having to move that cursor back to where I need it to go. You would think with a cursor controlled game such as this, some thought would have been given to make this better. Other than that, I'm enjoying the game. Graphics look sharp, and I love the new tech area. I just don't like the lack of cursor control.
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March 21st, 2007, 06:49 PM
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Shrapnel Fanatic
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Re: Who designed the !@#$ing cursor control of SEV
Say what?
Do you mean the cursor jumps around, or perhaps oversteering due to low framerate?
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March 21st, 2007, 06:49 PM
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Lieutenant Colonel
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Re: Who designed the !@#$ing cursor control of SEV?
Are you having a problem with the cursor lagging? You may try to run the game in graphics safe mode, if I am correct that should fix your problem.
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March 21st, 2007, 06:57 PM
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Colonel
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Re: Who designed the !@#$ing cursor control of SEV
Quote:
Suicide Junkie said:
Say what?
Do you mean the cursor jumps around, or perhaps oversteering due to low framerate?
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It's more doing that than the other one. How do I correct this? It's driving me buggy.
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March 21st, 2007, 07:01 PM
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Shrapnel Fanatic
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Re: Who designed the !@#$ing cursor control of SEV
Well, the second is due to having a low framerate. Hardware limited... mitigated by patience and compensating by slowing down before you get to where you want to click.
The former shouldn't really happen.
Unless you're moving the mouse around while a screen is loading or something, and the processor is busy.
An outside possibility is one of the accessibility features of windows, where it will make your cursor jump to the buttons of a message box when one pops up. You could try disabling that.
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March 21st, 2007, 07:55 PM
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National Security Advisor
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Re: Who designed the !@#$ing cursor control of SEV
Yeah, that's definitely a technical issue. IIRC someone over at spaceempires5.com was having the same issue, I'll see if I can find the post and if they ever fixed it.
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March 21st, 2007, 08:00 PM
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National Security Advisor
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Re: Who designed the !@#$ing cursor control of SEV
I had serious problems with the mouse lagging and jerking when I started playing. Turning down the graphics settings definetly helped.
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March 21st, 2007, 10:21 PM
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Private
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Re: Who designed the !@#$ing cursor control of SEV
I had severe graphics lag issues too, but I managed to fix it completely by turning Clear Type off.
Desktop Properties->Appearance->Effects
Turning off Anti-aliasing also improves frame rate for most people.
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March 21st, 2007, 10:53 PM
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Shrapnel Fanatic
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Re: Who designed the !@#$ing cursor control of SEV
You should have seen the first version of the mouse pointer.... be very happy you got what you have now.
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March 22nd, 2007, 08:40 PM
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Colonel
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Re: Who designed the !@#$ing cursor control of SEV
geoschmo said:
I had serious problems with the mouse lagging and jerking when I started playing. Turning down the graphics settings definetly helped.
Specifically which settings? I have to use safe mode with my old fashioned graphics card. I'm currently at medium background detail, and high graphic detail -- I could probably stand to lower those. I'm at 1024x768x32 resolution, should I reduce colors or would that make the game work harder and be worse?
I don't have a very jerky cursor, but it is a little unpredictable when I'm clicking. I gotta admit, this really makes me want to just put SE5 away until I get a newer, more state of the art, computer.
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