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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #1  
Old July 21st, 2012, 04:35 PM

Ossa Ossa is offline
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Default Waaargs without end (Upload pretenders)

Map: Orania fixed version
http://forum.shrapnelgames.com/showpost.php?p=782419
Nations: All EA nations are allowed.
Mod: CBM 1.92 (with Ettin fix?)
http://forum.shrapnelgames.com/showpost.php?p=807207
Diplomacy: Machiavellian
Score graphs: On
Renaming: Off (I hate to fight D9S4A4)
Site frequency: 60%
HOF: 15

Victory condition: hold 50% of capitals for 3 rounds - though with a twist. I'll explain it later.

Hosting Pace: First 15 turns every 24h, turns 15-30 48h, from there on 72h. Extensions given when needed but you need to give a reasonable explanation so the other players dont get annoyed.

Disallowed exploits: Bogus orders, lab-filling, scout blocking, recruit 0 gold ettins... just play nice.


Now about the twist...
I've always enjoyed games where I had a chance to reconquer the world after the winning nations set themselves to ai. I'd like to try this as an obligatory rule in this game:

If your nation fulfills the victory condition (post when your captital falls and to whom it falls!), just turn to ai. We'll keep you listed as the umpteenth winner and just continue against your mighty empire


Players:
1. Ossa - Llanka
2. P3D - Atlantis check
3. ghoul31 - Hinnom check
4. shonuf - Kalaisa check
5. HoleyDooley - Helheim check
6. Olm - Maverni check
7. Tivials - Yomi check
8. EvilHome - Caelum check
9. Folket - Sauromatia
10.Yellowcactus - Niefelheim check
11. Datom - TienChi check
12. Googly1- Arco check
13. CUnknown - Ulm check
14. AreaofEffect - Ermor check

Gentlemen - upload your pretenders. Game name is "Waaarghs"

Last edited by Ossa; August 4th, 2012 at 04:57 PM..
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  #2  
Old July 21st, 2012, 05:12 PM

P3D P3D is offline
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Default Re: Waaarghs without end

I am tempted to play Atlantis, but the victory condition might mean a game that stretches long - over a year, on such a big map.

And some of the magic sites need to be changed.
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  #3  
Old July 21st, 2012, 06:27 PM

ghoul31 ghoul31 is offline
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Default Re: Waaarghs without end

Hinnom
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  #4  
Old July 21st, 2012, 06:39 PM

Immaculate Immaculate is offline
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Default Re: Waaarghs without end

Seriously renaming is 'off'? Most of my fun comes from renaming my commanders after david bowie song lyrics.
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  #5  
Old July 21st, 2012, 09:30 PM

shonuf shonuf is offline
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Default Re: Waaarghs without end

I'd like to join as Agartha.. it's my first MP game so bear with me.
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  #6  
Old July 22nd, 2012, 04:07 AM

HoleyDooley HoleyDooley is offline
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Default Re: Waaarghs without end

Helheim thanks.
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  #7  
Old July 22nd, 2012, 09:11 AM

shonuf shonuf is offline
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Default Re: Waaarghs without end

I would like to change to Kailasa please. Sorry, realized Agartha are too difficult to play for me after some testing.
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  #8  
Old July 22nd, 2012, 10:59 AM

Olm Olm is offline
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Default Re: Waaarghs without end

I'd like to try Maverni.
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  #9  
Old July 22nd, 2012, 12:49 PM

Tiavals Tiavals is offline
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Default Re: Waaarghs without end

What's the predicted skill level of the game? If you accept non-expert players, I'd be happy to join as Yomi.

Also, I'd think it'd be best to use CBM 1.92 with the Wild Ettin Fix, since why not?
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  #10  
Old July 22nd, 2012, 01:46 PM

datom datom is offline
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Default Re: Waaarghs without end

Sent a pm to this effect, but if you're ok with rooks, then I'd take T'ien C'hi.
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