.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > ProSimCo > BCT, ATF, AATF and Battle Group Commander Series
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 14th, 2003, 07:06 AM

[Deltapooh] [Deltapooh] is offline
Private
 
Join Date: Jun 2002
Location: Louisiana
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
[Deltapooh] is on a distinguished road
Default ATF: Getting Dismounts to dismount

New problem I've been having. I want to script a group of dismount to be loaded into vehicles at the start of the game. When an event box is triggered, the vehicles carrying the troops is assigned a path and moves to the end of the path. Then the infantry should dismount and move out.

Everything works as planned until it comes time to dismount. I have the Callback count setting set to trigger dismount once the vehicles reach the end of their path. Yet, nothing happens.

I set the dismount time to 999h expecting the script to override the time. Am I wrong?
Reply With Quote
  #2  
Old September 14th, 2003, 05:22 PM
Patrick Proctor's Avatar

Patrick Proctor Patrick Proctor is offline
Brigadier General
 
Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
Thanks: 0
Thanked 21 Times in 12 Posts
Patrick Proctor is on a distinguished road
Default Re: Getting Dismounts to dismount

Rather than callback count condition, use the unit status condition. Choose 100% and the hierarchy you want to ensure is stopped. Then use the "dismount" order with as the order in the Hierarchy order, and specify the hierarchy you want to dismount. This should work.
__________________
PAT PROCTOR
ProSIM Company
http://www.prosimco.com/writing
Reply With Quote
  #3  
Old September 14th, 2003, 09:33 PM

[Deltapooh] [Deltapooh] is offline
Private
 
Join Date: Jun 2002
Location: Louisiana
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
[Deltapooh] is on a distinguished road
Default Re: Getting Dismounts to dismount

Once again, thanks. I'll give it a try.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.