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May 29th, 2003, 08:09 PM
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First Lieutenant
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++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Well, you can all finally rejoice. I am releasing parts of the LR mod Alpha in different portions. When ive finished everything ill lump the goodies together and release them to you all in my Alpha.
First up should be Vehicle Sizes which should be followed by Necromancy. Expect Vehicle Sizes sometime this month unless something goes catastrophicly wrong, which shouldent, as ive taken MANY precautions this time ^_^
[ June 02, 2003, 06:59: Message edited by: Lord Kodos ]
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May 29th, 2003, 09:05 PM
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Shrapnel Fanatic
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Its about time!
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May 29th, 2003, 10:47 PM
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First Lieutenant
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
LEGACY OF THE RA'SHRAKIL ALPHA VERSION 1.0.0
1054241058.zip
Features:
-New Ship Sizes
-Organic Ship Sizes
-Energy Ship Sizes
-Null-Matter Ship Sizes
-Omnipotent Ship Sizes
Please note that this extremely early vesion of the alpha includes only the vehicle sizes and the traits and racial techs to build them. This mod is designed to be compliant with the Neo-Shipset expansion pack developed by Dogscoff. Please keep in mind that you must pick Standard Race as a trait in order to play. The othe traits are currently only there to show ship sizes, but do not have any components as of yet.
Please report any bugs or anything here. Feel free to modify this to suit your own needs, but do not include this in any mods.
Next Version will probably be the Necromancy racial trait.
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May 29th, 2003, 11:47 PM
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General
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Fantastic! KodosYou've been tempting us for months (years?) with your mod ideas, and I'm really looking forward to seeing them in the flesh (er... code.)
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May 30th, 2003, 12:00 AM
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First Lieutenant
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Thanks, and yeah, its been years. ^_^
Anyhow, for the next Version which would you all like, remember im only adding one feature per Version to make it managable for me.
-New Standard Components
-Necromancy Racial Trait
-Mechanoids Racial Trait
-Psionics
-Racial Quirks (minor traits)
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May 30th, 2003, 12:00 AM
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First Lieutenant
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Join Date: Apr 2001
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Thanks, and yeah, its been years. ^_^
Anyhow, for the next Version which would you all like, remember im only adding one feature per Version to make it managable for me.
-New Standard Components
-Necromancy Racial Trait
-Mechanoids Racial Trait
-Psionics
-Racial Quirks (minor traits)
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May 30th, 2003, 01:08 AM
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Shrapnel Fanatic
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
Quote:
-Mechanoids Racial Trait
-Psionics
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Do I sense a bit of Adamant influence here?
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May 30th, 2003, 02:06 AM
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First Lieutenant
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
^_^ Well Psionics is 4 levels each one building uon the other and each one requiring a special trait.
Mechanoids was a planned feature wayyy back in the day. ^_^
Its mostly a few high end Energy Cannons(Lightning Cannons) Population bonuses, and some other shtuff ^_^
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May 30th, 2003, 02:12 AM
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Shrapnel Fanatic
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
You should make whatever you'll have the most fun making.
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May 31st, 2003, 04:15 PM
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First Lieutenant
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Re: ++Official Legacy of the Ra\'shrakil Alpha Test Thread++
bug with BEHEMOTHS and a few other huge ships, they cant move ^_^ its fixed and will be in the next Version which should have Necromancy and a few other goodies i have got for you ^_^
Besides, those ships arent practical anyway, just for fun, and for Omnipotent races...who dont even need them anyway ^_^
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