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December 2nd, 2001, 05:16 AM
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Brigadier General
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Space Empires IV: AI Races/Ship Sets
Please move any old content off of the old scenario archive from the home page and put them here as the old archive WILL be going away.
Thanks!
[ September 14, 2003, 13:51: Message edited by: Mephisto ]
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Change is inevitable, how you handle change is controllable - J. Strong
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December 3rd, 2001, 11:30 AM
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Shrapnel Fanatic
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Re: Space Empires IV: AI Races/Ship Sets *DELETED* *DELETED* *DELETED*
Post deleted by Mephisto
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 3rd, 2001, 12:07 PM
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Shrapnel Fanatic
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Re: Space Empires IV: AI Races/Ship Sets
Lord Delekahn's SFC Ships
Complied for SEIV By MrSchizoid
Bajoran
Klingon & Romulan
Vulcan
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 3rd, 2001, 05:08 PM
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Sergeant
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Re: Space Empires IV: AI Races/Ship Sets
[Heh, posted this in the wrong thread.]
Here is a full set of graphics and models for my Version of the Hyach (a race in Babylon Five.) The models are in L3P format. You can download DoGA CGA L3 for free at http://www.doga.co.jp
1007352961.zip - Bitmaps
1007353017.zip - DoGA L3P models
--
Enjoy, TAZ.
PS. If you have any questions of comments about these images and models, please post them in the SE4/B5 Mod thread.
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December 9th, 2001, 06:16 PM
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Captain
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Re: Space Empires IV: AI Races/Ship Sets
This is Beta Version 0.8 of the Hevordah Hive. Give it a try and post any thought in the Hevordah thread in the main Space Empires IV forum.
1007914370.ZIP
[ 09 December 2001: Message edited by: Alpha Kodiak ]
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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December 10th, 2001, 02:44 AM
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Second Lieutenant
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Re: Space Empires IV: AI Races/Ship Sets
Borg Variant v1.49c
The updated AI includes the following changes;
Research %'s adjusted to minimise loss of points. Not Connected queue enhanced.
Defense ships eliminated (replaced by modified Kamkaze Attack Ships) - Construction Vehicles file modified.
Armor is allocated as a miscellaneous ability.
Colony ship bug fixed.
1007901835.zip
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December 10th, 2001, 02:50 AM
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Second Lieutenant
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Re: Space Empires IV: AI Races/Ship Sets
Update to Mod-pack Jraenar, Klingons, Praetorian, Romulan, Shadows and UkraTal.
The updated AI includes the following changes;
Research %'s adjusted to minimise loss of points. Not Connected queue enhanced.
Defense ships eliminated (replaced by modified Kamkaze Attack Ships) - Construction Vehicles file modified.
Armor is allocated as a miscellaneous ability.
Colony ship bug fixed.
Only updated files are included.
1007902152.zip
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December 11th, 2001, 12:11 AM
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Shrapnel Fanatic
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Re: Space Empires IV: AI Races/Ship Sets *DELETED*
Post deleted by Mephisto
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 11th, 2001, 02:29 AM
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Private
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Re: Space Empires IV: AI Races/Ship Sets
I'm a published sci fi/horror author from minnesota and I just finished a mod for SE4 1.49 with new technologies, starbase sizes, facilites, and a few tweaks in the technology tree.
New Tech
- Quantum Mechanics & Technology
- Nano & cybernetic technologies
- Android and Industrial Robotics Technology
- One empire race based off everyone else ideas
Thanks! Anthony Fauglid Appleton Minnesota
my web page http://www.angelfire.com/mn/lawman704/books.html
Download Faug Mod 10
1008030135.zip
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December 13th, 2001, 07:50 AM
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Second Lieutenant
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Re: Space Empires IV: AI Races/Ship Sets
Here are the Hevordah and Vandron
1008222543.zip
1008222613.zip
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