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April 30th, 2008, 09:21 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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AllView map
This is a small map that allows you to see all units that exist in the game. To see units added in patches, just create a new game - it will be updated automatically. Select this map and play as Early Ermor. I suggest playing with two human nations, so that clicking 'e' won't host the game; that will kill all aquatic creatures and causes lots of trouble.
You need to enable a mod, any mod, for the "scaling" to work. Any mod that reserves a unit ID number works, unless the mod is outdated and actually replaces units added in patches. Conceptual Balance, Worthy Heroes, any mods that add a new nation - the only thing that matters is that a high unit ID is reserved. The trick is that all "empty" units between the last existing unit and the first modded unit are replaced by Centurions, so you can view them in the AllView map.
Last edited by lch; August 26th, 2008 at 08:19 AM..
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April 30th, 2008, 09:51 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: AllView map
It is all good except that it crashes. The map file points to TinyMap.tga but the tga is named TinyBlackMap.tga.
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April 30th, 2008, 09:54 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: AllView map
Has ImageFile TinyMap.tga declared in it while you are shipping TinyBlackMap.tga. Maybe you should have used one province for every hundred commanders so that province #x has all the commanders from x00 to x99, too.
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April 30th, 2008, 01:07 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: AllView map
Sorry, I uploaded the proper tga to the original post.
This is based on much older map, probably done by Gandalf way back in the day. I changed the name away from "AllView 2.83" today... Any way, this is just something I thought some people would find useful, it's not polished to the Dom3Database level because I'm lazy.
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May 29th, 2008, 08:00 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: AllView map
This works with the patch as well. If you have already downloaded it, just create a new game with the map.
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June 2nd, 2008, 03:05 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: AllView map
ERROR: Nagot Gick Fel
Conv Army NBR: error!
This occurs for land #6 when viewing beyond unit #2082
Patch 3.17 is applied, legit version... I will try an uninstall and reinstall later today.
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EDIT UPDATE: Found the problem... game had the SuperCombantant Stadium mod enabled yet it was not displayed as being enabled. Removed the MOD and issue resolved.
__________________
There can be only one.
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February 5th, 2009, 07:32 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: AllView map
I have a request: if it's easily done.. could you make it go up into the 3100+?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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