.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Mods
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old June 23rd, 2023, 08:16 PM

lukerduker123 lukerduker123 is offline
Corporal
 
Join Date: Jul 2013
Posts: 113
Thanks: 29
Thanked 34 Times in 27 Posts
lukerduker123 is on a distinguished road
Default Creating maps from fictional heightmaps?

Howdy! Recently I stumbled upon some heightmaps I want to use. The problem is that, well, they're fictional. I can't use the old-fashioned MicroDEM -> WWII pipeline I used to use before the wonderful map tool came out. Is there any way to do this by hand? Perhaps load the heightmap up in paintshop pro and convert the pallet or something?

Update: I was futzing around with painting up a BMP using the official colors given by the oh-so-ancient WWIIMap program.

Despite everything looking good on my end every time I attempt to load the map Steel Panthers crashes and burns horrifically. While I don't have the time to troubleshoot tonight I think I've narrowed it down to several options.
1)WWIIMap is so ancient that it's no longer compatible with SPWWII
2)I started 'halfway' with the heightmap pallet and that's bugging it out
3)The map is 130x130, not 160x200 so the game's throwing a temper-tantrum
4)I'm a moron and some color might actually be wrong due to how I saved the file (24 bit bmp file, same as an SHP)
5)A mixture of the above

As a final note yes, I know 'first' in the program is set to 0. That was me messing around with it. All it seems to do is change the terrain and scream at me in binary. Lovely

Another update to cap off the night: Messed around with the colors and used the blank map provided. The map 'worked' in the sense that it booted up the map, yet at 120x200 I'm afraid it ain't exactly the map size I'm looking for.

Last edited by lukerduker123; June 24th, 2023 at 12:11 AM..
Reply With Quote
  #2  
Old July 11th, 2023, 12:02 PM
blazejos's Avatar

blazejos blazejos is offline
First Lieutenant
 
Join Date: Aug 2005
Location: Pila, North west Poland
Posts: 636
Thanks: 377
Thanked 241 Times in 166 Posts
blazejos is on a distinguished road
Default Re: Creating maps from fictional heightmaps?

You know I think that we need something like Veholla program but written in C++ and working also offline which will make the same job and also accepting an DEM, BMP high-maps from files. My dream will be to add code which will detect water, buildings, trees, fields based on GIS data.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:11 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.