I used the #specstart command for a nation in my .map file, then later used the #land command to adjust the sites in the province and give it some commanders/troops.
Apparently, using the #land command kills off the Pretender. Is there a way to edit a province without killing the Pretender, or to assign the Pretender to that province in after the #land command?
I am editing the starting province of every nation, so they all start off without their pretenders. I'd really like to be able to fix this, is it possible?
gs
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The early bird gets the worm, but the second mouse gets the cheese.
Well, use the #land command BEFORE the pretender lines..
As for an example, try either the Arcoeye.map from the vanilla game or my Undead Total War scenario.
I've done something resembling what you need : edit startspec for all nations + define a preset pretender for one nation.
Originally posted by gladestrider: I used the #specstart command for a nation in my .map file, then later used the #land command to adjust the sites in the province and give it some commanders/troops.
Your mistake is using the #land instead of #setland, as #land clears the province - something you are most definitely not interested in.
An example of correct use (here used on Abysia in Orania Wars - Nasty Edition)
code:
#specstart 0 208
#victorypoints 208 1
#setland 208
#knownfeature "The Steel Ovens"
#knownfeature "Orichalum Mine"
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When I said Death before Dishonour, I meant alphabetically.