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  #1  
Old December 8th, 2006, 05:06 PM
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Default Shuten-doji: How does flute aura work exactly ?

A question about the "mortal vampire" of the MA Nation "Shinuyama, Land of the Bakemono":
How does the "flute" aura of the Shuten-doji (the red commander with 100 leadership) works exactly ?
I see the aura working in battle and i figure out from the description that the aura increase fatigue. But is that true for friends and foes ? Or foes only ? Or everyone except the Shuten-doji ?
Is there a MR resist chance ? How much fatigue is added ?
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  #2  
Old December 8th, 2006, 05:40 PM
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Default Re: Shuten-doji: How does flute aura work exactly ?

No idea, but it is supposed to affect only enemies. I think it is MR. How much fatigue I don't know.
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  #3  
Old December 8th, 2006, 05:55 PM

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Default Re: Shuten-doji: How does flute aura work exactly

It also affects friends, at least it did in 3.00. It even affects other Shuten-doji!
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Old December 8th, 2006, 06:06 PM
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Default Re: Shuten-doji: How does flute aura work exactly

Hmm, thats bad news for the Mandaha.
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Old December 8th, 2006, 06:21 PM
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Default Re: Shuten-doji: How does flute aura work exactly

Quote:
Kristoffer O said:
Hmm, thats bad news for the Mandaha.
Mandaha are rarely close enough to each other to be affected by others' auras, though...

And I'm more worried about the fact that death of one Mandaha could leave the others fighting in daylight.
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Old December 8th, 2006, 06:52 PM
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Default Re: Shuten-doji: How does flute aura work exactly

Fatigue effects friendly troops in 3.04 patch also. Bad for bodyguards.
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  #7  
Old December 9th, 2006, 02:50 AM
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Default Re: Shuten-doji: How does flute aura work exactly


It just keeps getting better and better, eh?
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Old March 22nd, 2008, 07:59 PM

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Default Re: Shuten-doji: How does flute aura work exactly

I really hate to bump such an old thread, but it was linked from the strategy index and I was wondering if it was ever fixed or confirmed to be working as designed.
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Old March 22nd, 2008, 08:16 PM
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Default Re: Shuten-doji: How does flute aura work exactly

Fixed between v3.08 and v3.10. The Bug Shortlist is your friend.
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