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  #1  
Old September 9th, 2003, 10:06 PM
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Default Space Empires - Starfury: Data/Campaigns

Please post all campaigns and missions for Space Empires – Starfury in this forum.

[ September 14, 2003, 13:46: Message edited by: Mephisto ]
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  #2  
Old September 29th, 2003, 10:10 PM

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Default Re: Space Empires - Starfury: Data/Campaigns

Slowdown- for the demo. This reduces all ship turning, accleraton, and top speed values by 4 times. Everyone moves at a quarter their usual speed, and the missions give you 4 times the time.

Because of the demo limitations, I couldn't do this to weapons or recharge rates.

Slowdown
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  #3  
Old November 10th, 2003, 11:23 PM

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Default Re: Space Empires - Starfury: Data/Campaigns

Here's the beta for my Battlestar Galactica mod. It includes new models, textures, landscapes, and a new campaign. May require my landscape mod (12 MB) to function properly.

Battlestar Galactica Mod (12 MB)

REQUIRES STARFURY V1.15 OR BETTER!!!

Music for the mod (broken up into three files for slightly less ugly download)- Not necessary, but adds to the mood.
Music 1 (17 MB)
Music 2 (30 MB)
Music 3 (20 MB)

Enjoy!

Drake

[ March 03, 2004, 21:14: Message edited by: Drake113 ]
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  #4  
Old March 7th, 2005, 10:48 PM
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Default Re: Space Empires - Starfury: Data/Campaigns

The People's Mod for Starfury can be obtained from the downloads section of the forums here at http://www.nemesys.ca/ the new home of TPM.
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Old March 9th, 2005, 12:48 AM

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Default Re: Space Empires - Starfury: Data/Campaigns *DELETED* *DELETED*

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  #6  
Old March 9th, 2005, 02:25 AM
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Default Re: Space Empires - Starfury: Data/Campaigns *DELETED*

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  #7  
Old July 4th, 2005, 02:22 AM

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Default Re: Space Empires - Starfury: Data/Campaigns *DELETED*

The People's Mod has moved. It's now located at SpaceEmpires.net
http://www.spaceempires.net/home/
Sorry for the inconvenvience. Also TPM has an infosite at http://koti.mbnet.fi/sfhaven/aarchives
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  #8  
Old July 9th, 2005, 07:36 PM
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Default Re: Space Empires - Starfury: Data/Campaigns

http://imagemodserver.mine.nu/other/MM/SF/mods/

The P&N-ism physics mod for the stock campaigns is there.
P&N-ism makes Very significant changes:
- lifesupport requirements are directly based on crew capacity.
- slowish repairs based on amount of crew.
- Shields are relatively weak, but regenerate.
- Armor is quite tough and disposable; it is actually cheaper to scrap the old plates and buy new ones than to repair them.
- A wide variety of weapons. Trade off damage rate for tonnage and energy use.
- Reworked energy system. It is entirely possible to ply the spaceways with no reactors, and recharge massive batteries when you visit spacedocks, but having a tiny reactor to trickle-charge your ship between battles is very handy.
- Big ships are actually scary. You can't win against a battleship with a destroyer... not a chance. You can, however skirmish with one, and distract it long enough to complete a defend mission if you're good at dodging fire.
- And more!

Also posted there is a pair of minimods, including:
- Supersize mod: Ships are teeny, planets and stuff are HUGE.
- Newtonian physics mod: engines provide turning and acceleration only, max speed is almost infinite. If your engines take damage, you will simply coast along until you smash into something or manage to repair them. Be sure to apply the brakes well before you reach your destination

And there is a mirror of the BSG mod too.
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  #9  
Old September 23rd, 2005, 02:02 PM

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Old September 23rd, 2005, 02:16 PM

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