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  #1  
Old January 14th, 2004, 08:38 PM

quantum_mechani quantum_mechani is offline
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Default Weather effects?

I know storms make fire magic harder and in Dom I they stopped all archery and most fliers. How much has this changed?

Also is there any effect of the light fog I sometimes see on the battlefield?
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  #2  
Old January 14th, 2004, 09:08 PM
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Default Re: Weather effects?

Storm doesn't shut down archery any more, but apparently precision = half base precision + bonuses (experience, etc).
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Old January 14th, 2004, 09:34 PM
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Default Re: Weather effects?

But the real purpose of storm was to stop enemies from killing commanders and mages by targeting them with flyers and missiles (unless of course you where and air nation, in which case you were also looking to pump spells).

Storms still stops flyers, and missiles can no longer target commanders. The way it worked out, most of the important effect is still there.

Meanwhile the staff of storms is back to construction 4.

[ January 14, 2004, 19:35: Message edited by: apoger ]
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  #4  
Old January 14th, 2004, 10:07 PM
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Default Re: Weather effects?

Rain decreases heat effects, makes fire magic more fatiguing and weaker, and eliminates half of flaming arrows. Also, it may decrease prec.

I think SoS should be an artifact, or con-6 and very expensive... it has artifacty powers.
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Old January 14th, 2004, 10:35 PM
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Default Re: Weather effects?

Quote:
Originally posted by apoger:
Meanwhile the staff of storms is back to construction 4.
Back? Hmm, I wonder why. We must have thought it was a good idea.

The storm has become more difficult to cast, right?
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  #6  
Old January 14th, 2004, 10:53 PM

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Default Re: Weather effects?

Is there any way to see what the weather is like at a given turn? The only info I can see is at host screen where it says what time of year it is...
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Old January 14th, 2004, 11:19 PM
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Default Re: Weather effects?

provinces should have some type of weather information... especially if you have a spy or scout sitting in the province.
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Old January 14th, 2004, 11:33 PM

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Default Re: Weather effects?

Quote:
Originally posted by NTJedi:
provinces should have some type of weather information... especially if you have a spy or scout sitting in the province.
That's fine, but what good would it do you? Your scouts would have to be meteorologists to predict what the weather would be next month! Now a spell (like astral window) could potentially let you know what the weather would be like in the future, or a special unit (lets give them to Micitan since they seem shafted anyway) called the Meteoroligist could do it.
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Old January 14th, 2004, 11:44 PM

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Default Re: Weather effects?

I can see no weather information other than the heat/cold scale. No rain/snow/fog/storm whatsoever... please be more specific if any such information is available.
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Old January 14th, 2004, 11:52 PM
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Default Re: Weather effects?

It's visible where it has an effect - during battle resolution.

Seeing the weather for each province would be amusing and interesting, even if you couldn't immediately react to it - you could then see what kinds of weather each province (where you have a presence) has, and use that info to estimate the chances of running into weather later, or notice changes due to sneaky rain gods passing through your desert, or whatever (currently possible with scales). It would be amusing, but perhaps more work than it's worth at this point.

The current season would be useful to have listed somewhere besides the between-turns screens, though.

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