|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
June 25th, 2005, 01:20 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
XP Sound Problems - Try this out
Most of the reported sound problems seem to be coming from poorly written third party (non Microsoft) CODECS it would appear.
However one reported fix to the problem may well work.
Try this procedure if you are having problems with sound or crashes in Windows XP:
1) Right click on the desktop icon, select "properties" and then set the "compatibility" mode to Windows 98/ME in the compatibility mode section (you will first need to tick the check box item)
2) Now, navigate to the game main folder under \Program Files\Shrapnel Games\The Camo Workshop\WinSPMBT
3) Repeat the O/S compatibility procedure on
WinSPMBT.exe
GameOptions.exe
Now - try again, and see if the problems go away.
Any feedback on whether or not this is a valid work-around, please post in this thread.
Cheers
Andy
|
June 25th, 2005, 10:19 AM
|
Corporal
|
|
Join Date: Apr 2005
Location: Canada
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: XP Sound Problems - Try this out
With no specific alterations of my system's normal usage parameters ie I haven't touched anything yet.
I adjusted to both Win98/ME mode as well as Win95 mode. Additionally added run in 640 x 480 mode.
I get maybe 30 seconds of scenario running time, regardless of actions underway, and then a total lock up, and I need to open Task Manager to close program.
As has been mentioned earlier on the forums here, I mioght have other additional headaches not yet addressed, or capable of being altered ie hardware in usage.
I am planning to do a format at any rate (non related reasons though). And will be reporting in with a comment on usage successes with a vanilla Win XP install that has been SP2 and others updated.
That might even occur as early as later today (depends on how motivated I feel in this heat hehe).
As always guys, consult and investigate, have you installed other software or hardware recently that alters the operating environment on your specific machine?
There are a lot of programs out there that can be quite intrusive in their own way.
|
June 25th, 2005, 12:43 PM
|
Private
|
|
Join Date: Jun 2005
Posts: 23
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: XP Sound Problems - Try this out
I tried this fix. It fixes about 80% of the missing or delayed sounds or clicks. I have noticed that when a tank is hit by a weapon sometimes a message about the pen of the weapon appears. This message seems to delay the impact sound. The message seems to be new; can it be turned off?
|
June 25th, 2005, 03:27 PM
|
|
Corporal
|
|
Join Date: Jun 2005
Location: Indiana
Posts: 117
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: XP Sound Problems - Try this out
I have about 80% fixed also...
How hard a job would it be to allow mobhack to let any sound be assigned to anything?
__________________
"The enemy has demanded surrender at discretion, otherwise, the garrison are to be put to the sword...if the fort is taken.
I have answered their demand with a cannon shot, and our flag still waves proudly over the wall.
I shall never surrender or retreat."
Lt. Col. William Barrett Travis- The Alamo-1836
|
June 25th, 2005, 03:56 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,955
Thanks: 464
Thanked 1,896 Times in 1,234 Posts
|
|
Re: XP Sound Problems - Try this out
Quote:
Alby said:
I have about 80% fixed also...still missing all sounds of 75-76MM weapons.
also M9 bazooka does not play..
Which sound files are these?
Mobhack just show a 0
and cannot be changed.
How hard a job would it be to allow mobhack to let any sound be assigned to anything?
|
O means "use the code default for this weapon" - the sound code shown in Mobhack is a sound override.
Cheers
Andy
|
June 30th, 2005, 04:32 AM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Slovakia
Posts: 263
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: XP Sound Problems - Try this out
Guys, i found that game has problems with any mmswitch codecs, Can you do something with it? mmswitch is important to play many sounds at once in video files. I had problems once, with WMP10+uncertified codecs they supplyed,last night i tryed install all in one codeck pack and my problems were back, so i deleted mmswitch.ax file from system32.
|
July 17th, 2005, 02:12 AM
|
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: XP Sound Problems - Try this out
I don't know what the problem is exactly but my sounds are erratic. I fire an 84mm RR and sometimes it sounds like a crash, and the next time like a soft fart.
Strange...WB
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
|
July 17th, 2005, 12:19 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
|
|
Re: XP Sound Problems - Try this out
Quote:
WBWilder said:
I don't know what the problem is exactly but my sounds are erratic. I fire an 84mm RR and sometimes it sounds like a crash, and the next time like a soft fart.
Strange...WB
|
is that the only sound like that??
Don
|
July 17th, 2005, 11:10 PM
|
Second Lieutenant
|
|
Join Date: Jun 2005
Location: Smyrna Ga.
Posts: 403
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: XP Sound Problems - Try this out
For me yes, Don. Most of the MG sounds and rifle fire, including air strikes were okay. To date I've not encountered any others. I'll keep an ear open.
WB
__________________
Wild Bill Wilder
Independent Game Consultant
Scenario Designer
|
July 18th, 2005, 09:07 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,959
Thanked 5,693 Times in 2,812 Posts
|
|
Re: XP Sound Problems - Try this out
Quote:
WBWilder said:
For me yes, Don. Most of the MG sounds and rifle fire, including air strikes were okay. To date I've not encountered any others. I'll keep an ear open.
WB
|
I'll try some tests today with a 84mm RR . It may be picking up a "stock" sound at times that just doesn't quite sound right
Don
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|