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  #1  
Old June 6th, 2002, 11:23 AM
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Default Homecoming Game on PBW: Debrief

As already proposed, some people liked the idea of a team based space empires IV PBW game.
Who is interested is such a game.
The idea was to make a game were there are no AI players and 4 x2playerteams, and something like this:

Starting resources: 20000
Starting planets: 3
Home planet value: Average
Score display: allied
Technology level: Medium
Racial points: 3000
Quadrant type: Open for dicussion
Quadrant size: Large
Event frequency: None
Technology cost: Medium
Victory conditions: Allied
Maximum units: 2000???
Maximum ships: 500???
Computer players: None
Neutral empires: No

The problem that I have is: what if your partner is on the other site of the galaxy
Any idea how you can ally yourself with him

Or maybe that will be another tasks for the players: find your partner

But what if some team are on both sides of the map and others are next to each other...

If your interested, has some ideas or want to join this game, please say so

Sparhawk

[ November 27, 2002, 11:54: Message edited by: geoschmo ]
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  #2  
Old June 6th, 2002, 11:36 AM

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Default Re: Homecoming Game on PBW: Debrief

Well, you could always have it that the first empire you meet is your partner. (random teams)

Not that I have any time for new games....
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  #3  
Old June 6th, 2002, 04:12 PM
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Default Re: Homecoming Game on PBW: Debrief

Or, use the map editor to assign specific starting locations, and have the team members start in the same system, or adjacent systems. You can still have a random map with this, just make it in-game, save it, and then randomly select starting postions. Just try not to look at the map too much. Or, have someone that isn't involved in the game set the starting locations.
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Old June 6th, 2002, 07:07 PM

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Default Re: Homecoming Game on PBW: Debrief

sparhawk,

Actually, I'm playing a game of this nature and it is EXTREMELY fun. It's all about working together with a partner. Surprising how challenging that is!

See Duplicity 2 on PBW.

The way this was set up is with both races edited to begin in the same system, pairs evenly distributed throughout the quadrant.
However, some of your suggestions, such as "find your partner" do not sound bad. May even be a fun twist, but they require some rule-setting up front.
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Old June 6th, 2002, 07:17 PM

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Default Re: Homecoming Game on PBW: Debrief

One thing I've wanted to try in a game like this is to take empires with different racial techs, then gift ships to each other and refit them (i.e. Organic armor, with Psychic weapons etc)

You run into the problem of cost limits when refitting, but if you were careful it would work.

Another idea I had for a team game (borrowed from the Tycho scenario on the Gold CD) would be to make one team the "defenders" and the other team the "attackers" and make the goal for the attackers to get say, 2000M people to a given planet behind the defender's line within a given # of turns.

A lot of these ideas would require specially created maps, maybe I'll try my hand at creating one.
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  #6  
Old June 6th, 2002, 07:17 PM
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Default Re: Homecoming Game on PBW: Debrief

Good idea, I like the idea of find your partner, if you both start in same systems it sort of takes away from the game, looking for each other and fighting/colonizing/researching while looking for each other would be neat, then once you find each other, you compare notes, research etc before you continue on, also would you have restrictions on trade between each other??? if you both start in same system, each one could research different tech, then trade it to their partner, sort of makes it a little to easy in regards to research... my opinion only

just some ideas mac
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Old June 6th, 2002, 10:30 PM
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Default Re: Homecoming Game on PBW: Debrief

Yes, I like the idea of Imperator Fyron to
use the map editor to assign specific starting locations. That will rule out unlucky placement of you and your partner. Also the same race type (colony type) (tesco samoa ) was a good idea. And "finding" your partner gives also some direction in the game.

There should also be some clear rules rulling: trading, contact etc.
My indeas: All trading is ok, contact only during the game (I know, hard to check, but..)
, Highest alliances with a non-partner: trade alliances.

Some other ideas:
1.49 or gold (I personal would go for gold)
How many teams (5 x 2teams )

And final: who has a team and wants to join or has any other idea for this game.

Sparhawk
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  #8  
Old June 7th, 2002, 12:17 AM
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Default Re: Homecoming Game on PBW: Debrief

I like the "find your partner" "same race" idea. Sort of like Battlestar Gallactica searching for their ancestors, or Voyager trying to get back to Federation space. If this were set up with predefined starting positions, it would be very interesting indeed.
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Old June 7th, 2002, 12:31 AM

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Default Re: Homecoming Game on PBW: Debrief

the best way would be to set the game up. With races and all. Post only the descriptions of the races and have people pick which race they wanted to play.

The only rule would be that the same races could never drop below non-intercourse after they meet. Like the Vulcans and Romulans.

If you wanted to play in this game then get someone else to build the game.

Perhaps find out who wants to play.

Then find someone to set the game up... and then dish out the teams.

(I would rather be surprised on what I am playing than choose)

Not too large of a galaxy. Medium at the most.
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Old June 7th, 2002, 01:55 AM

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Default Re: Homecoming Game on PBW: Debrief

u could make each teammember play the same race.

That way when they meet they become friends.

Also each races lore is based around this long lost society.

THat would be a way around it.

And the reason why these races went into space is because of this.

Set one rule that the same races must become allies....
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