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Re: Bloodninja
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You certainly dished out a lot of damage on the way down and gave me more than one surprise in circumstances where you were clearly outgunned. FWIW, although I am certainly no Dom3 expert, I agree that you had too many friends in the early game. In any game like Dom3 I like to look for one good friend, and one good enemy (in the early game, especially). It looked to me like you lacked good enemies. Obvious candidates for your enemy would've been T'ien Ch'i, or Marverni, I guess. Had you attacked me while Mictlan was attacking you certainly would've destroyed me, even had you abided by the 3 turn NAP. But you probably knew that already, so as I said take it FWIW. Thanks for the game! |
Re: Bloodninja
This game's been dead for over a week... declare a draw?
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Re: Bloodninja
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Re: Bloodninja
Again, I need to withdraw from this game. I've lost all interest in it because of the complete lack of hosting, and the fact that Abysia just hosed my main army.
Jazzepi |
Re: Bloodninja
It was a good war though.http://forum.shrapnelgames.com/images/smilies/smile.gif I thought I was finished when I lost all my ground troops just after taking the fort in Riftwood. And when all those fireproof Jarls showed up. And when you were bearing down on my secondary fortress with Rain of Toads and Wolven Winter.
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Re: Bloodninja
I had no idea you could cast a battlefield wide AoE spell. I definitely would have rolled you if you hadn't upgraded to that. I didn't see it last time we fought! I had skeleton spamming + about 20 bottled water elementals.
I think I could have done much better if I had realized what was going on with my capital. I didn't understand that 100+ unrest meant I couldn't produce at all. I spent maybe 10 turns with my capital's income and production at nearly zero. After some trading, I was able to empower + equip one of the crone looking guys to cast astral dome. I also had a really hard time dealing with the raiding until I started to equip my jarls. Those guys are really nasty. I probably should have given them the stealth hearts, and sent them into your back lines to raid. And I didn't think about the rain of toads until it was a little too late. Also, after the first major fight, all my huge sacred giants disappeared. I have *zero* idea what happened to them. I was just checking through my troops, and couldn't find any. How bad was the rain of toads for you? I was checking your commanders for disease every time I got a chance. Jazzepi |
Re: Bloodninja
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GG guys! |
Re: Bloodninja
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Re: Bloodninja
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Honestly, I had no idea what I was doing the entire game. And I was *hugely* disappointed by the ice demons that everyone was telling me to summon. They... felt really ineffective. Jazzepi |
Re: Bloodninja
Re: Rain of Toads
T'was annoying, but my troops had a lot of hitpoints and short life expectancies, so it wasn't that bad. The manual says a 5% chance of disease, but it seemed like a *lot* more than that. I wonder if it skips over diseased troops... Re: Frost Fiends Yep, as a mass summon, they're not at all efficient. I'd have gone for the Ice Devils and tried to get more blood bling as well. |
Re: Bloodninja
Speaking of "how effective was that", did my horror mark spam cause you any significant grief Bob? I was torn between trying to sneak a soul slay past your ridiculous MR or hoping Doom Horrors would do my dirty work for me...
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Re: Bloodninja
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Re: Bloodninja
Well, I'd have to say it would indeed take something special to stop me now, Baalz summed it up pritty nicely. I am still enjoying the game a lot though, and if we get it back on the road I'd be happy to continue, but if eveyone else is loosing intrest...
Compared to my previous MP's, in which I played Ulm and Abysia, I have been especially enjoying an amzing freedom of movement. The combination of stealth, mapmove 2 armies, powerful move 3 cavalry, flying valkyre squads, enough high death mages to cast a barrage of Ghost Riders, and quite a few teleporting SC's have allways given me the feeling I was in control of the situation and could deal with any surprise my opponents could come up with. (Raw strength helps too of course, but raw strength I already had in those previous games, but in the end I lost them (or am loosing them) because of a lack of mobility options) |
Re: Bloodninja
Yeah, this was my first game playing R'yleh and I have to say the massive freedom of choice was quite unlike other nations I've played. When I took over, I was surrounded by 5 nations, all who shared long borders and none of which could effectively attack me underwater. Once I gobbled up the weaker ones and used those opportunities to build up alliances I was able to fairly effectively bring war down on nations across the world who (at the time) had no way to bring war back to me - too fun! Unfortunately I was able to move *so* fast I got way too far ahead of my war allies. :/ Also, in a huge game like this with the score graphs off my ability to scry large areas made a big difference in being able to pick the right targets. I'm definitely gonna play R'yleh more in the future.
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Could we run the last turn?
Well, with the s**t storm at the start and the sudden collapse at the end this was not a very satisfactory game, but i did have fun in between. Could we at least run the last turn, i have a couple interesting battles on tap.
I really like Argatha, they suit my stolid play style well, and i got a good appreciation for their weaknesses- awefull PD, a serious frontage problem, difficulty building power up items, and capitol only Oracles. I'm looking forward to playing them again. Quote:
Kudos to Amhazair for his success, Dedas for fighting very well, Baalz for his cool TP offencive and Izzyz for sticking it out, and of course thanks to Hellboy for hosting. |
Re: Bloodninja
Just in case this game continues.
Worthy heros mod v1.7 by Turin is out. This means we can upgrade the game to 3.08. Hellboy can you let us know when you upgrade the server to 3.08 with worthy heros v1.7? Heres the link to worthy heros v1.7 :- http://www.shrapnelcommunity.com/thr...o=&fpart=1 |
Re: Could we run the last turn?
So we are going to call this game in favor of Helheim? Sounds good to me. Either way I am going to go ahead and set myself to AI this turn instead of waiting. This game has staled too long and I want to destroy the icon from my multiplayer game folder http://forum.shrapnelgames.com/images/smilies/laugh.gif
Was a lot of fun, see you guys next game! |
Re: Could we run the last turn?
I, too, would like to see the last turn run, just to see if I can survive even one attack by Helheim, who is ready to storm my capital. I freely concede he should be declared the victor. While I did kill one opponent, I feel that I squandered my gains on low level summons and poor tactics. This has certainly been a learning experience in that regard. Thanks, Tyrant, for the kind words about me sticking it out. Even if I am losing, I am still learning. Yomi is a fascinating country, but may require a more sophisticated player than myself to be successful. Thanks, Hellboy, for hosting. And please run the last turn!
Yomi |
Re: Could we run the last turn?
A new turn but whats happening?
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Re: Could we run the last turn?
Meh, I went AI in case anybody else wants to keep playing.
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Re: Could we run the last turn?
I've taken the icon for this game off my desktop.
Jazzepi |
Re: Could we run the last turn?
Sorry for my long absence. I would also vote for Helheim taking the win. There seems to be no interest out there in subbing for TC, so if there is anyone wants to see some more turns run, I can set TC to AI.
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Re: Could we run the last turn?
So no one objects to a Helheim win?
If thats so, well done Amhazair/Helheim and thanks to everyone for playing. Big thanks to Hellboy for hosting. |
Re: Could we run the last turn?
Ah, well. Not the most climatic ending around, but hey... it's still my first MP win, so Woohoo!!!
Thanks to hellboy for hosting (and for being the looming menace on the horizon), thanks to Meglobob for being a staunch ally, to Izzyz for a great laugh when we were still at peace, and a great fight afterwards. (I'm afraid you missed the climatic assault on your capitol though, since I had only sent in a single commander to scout out your exaxt forces - your armies earned enough respect to make sure I didn't want to take any risks in an effort to minimize losses) to Baalz for being an annoying pain in the *** forcing me to chase you all over the place, and to everyone else for a great game. P.S. Good luck with your work and your family hellboy. And don't forget about that nice little game we've all come to love. http://forum.shrapnelgames.com/images/smilies/happy.gif P.P.S. Did I understand correctly that we've hosted the last turn? I went to check it out, but can't connect at the moment. Not that there's anything particularly crucial about it, but anyways... |
Re: Could we run the last turn?
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Now get your name on Tyrants winners board... http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Could we run the last turn?
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