This game will be played on the Faerun map in the early age. I am starting with the map that Hadrian II edited (starting from Edi's map) for his Faerun PBM game (here). Hadrian II's map is attached here, but I'll be doing some edits prior to starting, most notably I'll remove all the indy fortresses.
I'm looking for 16 players in this game and I'm aiming at intermediate players, but newbies are welcome. I'll not turn away veterans, but if you're a top player in veteran games, this game might be underpowered for you. For newbies, the one thing I really don't want to see is a turn 2 or 3 drop (and I've seen 4 of those in my first two Dom3 games). For that reason please be sure you're ready for a 6 month commitment on a large map game. You should have at least played the tutorial and/or a SP game through 20 turns, with a pretender similar to the one you're playing here.
I would love to see this game get started w/ a 5 - 15 turn blitz, but I know that will be difficult in a large player game. If we're having difficulty getting 16 players, we might considering starting w/ some AI positions set on "impossible"
Server:
IP: 24.17.189.161 Port: 1024
Settings:
Hall of Fame: 15
Magic Site Frequency: 50
Renaming: on
Graphs: off
Others are standard
Hosting Schedule:
28hr QH, moving to 52hr QH later
Victory Conditions:
Consent of surviving players
Mods:
Worthy Heroes
Contacting Host:
kirkpp at yahoo dot com
On Stales and Lost Causes:There is no hard and fast rule, but 3 successive stales are sufficient cause to be set to AI, unless you have communicated with the host (me). A complete lack of communication combined with numerous stales also justifies setting to AI.
I know from experience that it's depressing to playing a losing position, but your fellow players will appreciate it when you "give hell" to those taking you out. Still its clearly better to go AI then to stale indefinitely, but it would be appreciated if you would announce your intention to go AI on this thread, prior to doing so.
On Lost Internet Access, Broken Computers, or whatever: If you have for any reason lost your ability to contact the game server and get your turns in, in order to get an extension, you will still need to contact the host (me) directly with two pieces of information:
1) ETA on resolution of your issue, and
2) player password
Otherwise I may reassign the position or set to AI, at my discretion. I realize that in this circumstance it is likely that whatever technical difficulties are occuring will make it a problem to contact me. Nonetheless, internet cafes exist, friend's computers exist, work computers exist, and all that is necessary is bare minimum internet access in order to contact me (either by email or PM).
With contact, reassignment is still possible, depending on how long the ETA (but generally substitutions should be temporary). As the game goes on it will become more likely that extensions will be given.
Sheap's Rules of Diplomacy (multiplayer tips 1 and 2) will be in effect. (You don't have to role play, although it is encouraged, but you do have to be civil.)
Players:
1. Abysia - Sandman
2. Agartha - Tyrant
3. Arcoscephale - Darrel
4. Atlantis - Meglobob
5. Ermor - Jay Thomas (AI)
6. Hellheim - Amhazair
7. Kailasa - Foodstamp
8. Lanka - Shovah32 (defeated)
9. Marverni - Teraswaerto (AI)
10. Mictlan - WSzaboPeter (defeated)
11. Niefleheim - jazzepi
12. Pangaea - Dedas
13. R'lyeh - Baalz
14. Sauromatia - llamabeast
15. T'ien Ch'i - Hellboy
16. Yomi - Izzyz
Links:
Location for downloadable Faerun map (you will need Faerun_large_v2, and Faerun_large.tga within that).
Worthy Heroes v1.6