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-   -   Random Questions (http://forum.shrapnelgames.com/showthread.php?t=37714)

Captain Kwok July 23rd, 2008 11:30 PM

Re: Random Questions
 
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.

Sardia July 25th, 2008 08:39 PM

Re: Random Questions
 
Quote:

Captain Kwok said:
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.

Are you saying population has emissive 20?

Fyron July 25th, 2008 09:01 PM

Re: Random Questions
 
No? Partial damage to population is not stored. Either full 1M pop unit is killed, or none at all.

Nocturnal July 26th, 2008 11:00 PM

Re: Random Questions
 
That sounds like the same as saying population has emissive 20.

Fyron July 27th, 2008 02:46 AM

Re: Random Questions
 
It isn't. Pop with emissive 20 would mean 0 pop die with 1 to 19 damage, 20 pop would die with a 20 damage shot, 100 pop would die with a 100 damage shot, and so on.

Suicide Junkie July 28th, 2008 12:56 AM

Re: Random Questions
 
Emissive was fixed from that lame scheme in the mid beta, Fy.

If it were 20 emissive points, there would be no losses from 1-20 damage, then losses = damage-20 above that.

Fyron July 28th, 2008 01:45 AM

Re: Random Questions
 
Eh. Still totally different from population damage behavior!

narf poit chez BOOM July 29th, 2008 01:10 PM

Re: Random Questions
 
Why do people have assumptions of meaning other than what was said in normal conversation? It seems to be a whole lot of bother for a negative return.

Sardia July 29th, 2008 09:26 PM

Re: Random Questions
 
How do mines work in tactical combat? I attacked 2 locations with mines and I lost several ships in one battle and none in the other battle.

capnq July 30th, 2008 07:00 AM

Re: Random Questions
 
Quote:

narf poit chez BOOM said: Why do people have assumptions of meaning other than what was said in normal conversation?

1. Language is ambiguous, and few people bother trying to be precise in their choice of words.

2. People project their own opinions on what they read, and respond to that rather than the actual content. Some people will reply to keywords without actually reading the entire context.

3. Some people enjoy arguing more than communicating.


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