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Re: Random Questions
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
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Re: Random Questions
No? Partial damage to population is not stored. Either full 1M pop unit is killed, or none at all.
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That sounds like the same as saying population has emissive 20.
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It isn't. Pop with emissive 20 would mean 0 pop die with 1 to 19 damage, 20 pop would die with a 20 damage shot, 100 pop would die with a 100 damage shot, and so on.
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Emissive was fixed from that lame scheme in the mid beta, Fy.
If it were 20 emissive points, there would be no losses from 1-20 damage, then losses = damage-20 above that. |
Re: Random Questions
Eh. Still totally different from population damage behavior!
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Why do people have assumptions of meaning other than what was said in normal conversation? It seems to be a whole lot of bother for a negative return.
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How do mines work in tactical combat? I attacked 2 locations with mines and I lost several ships in one battle and none in the other battle.
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2. People project their own opinions on what they read, and respond to that rather than the actual content. Some people will reply to keywords without actually reading the entire context. 3. Some people enjoy arguing more than communicating. |
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