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February 17th, 2008, 07:18 PM
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Corporal
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Join Date: Jul 2007
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Random Questions
Can someone explain to me what each kind of scanners do? What is the difference among basic, tachyon, long range etc etc.? Can I drop the basic sensors after I get some of these?
P.S. There is this annoying bug; if you select drop troops, you can't unselect if you hit it by mistake. Very annoying if you want to do something else, like capture a ship. Also stops you from selecting other ships, I think.
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February 17th, 2008, 11:40 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Scanners and Jammers
Well there's a difference between sensors and scanners.
There's basic sensors which show the surrounding area. They're not specialised and their strength goes up slowly. They focus on range.
Then you get sensors that focus on strength but have slightly less range. If the enemy has cloaking devices, hides in a storm or asteroid field they are concealed to a certain level. basic sensors aren't made to see them, although a level 1 cloak might be visible to level 10 basic sensors. You need advanced sensors to detect cloaked ships. There are just different paths. Depending on what path you follow, temporal, psychic, etc, you use different technology. I'm not sure but possibly psychic sensors might be slightly more efficient.
Long range scanners are supposed to allow you to see what a ship is made along with what cargo they carry
Jammers stop that sort of thing.
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February 18th, 2008, 06:20 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Scanners and Jammers
Ok, now here's another:
How do I make a ringworld/dyson sphere? The biggest ships are 1800kt but the smallest item to make above items are 2000kt each. Any ideas?
Also, if you use the cheat to get all the techs, it does not give racial only but more importantly; it corrupts your empire by permanently giving all techs to the empire. Anyway to disable the cheat?
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February 18th, 2008, 08:26 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Scanners and Jammers
I know of no way to disable full tech once you choose it. I only use full tech to gain access to descriptions of everything after I save a game so I can plan how to reach certain tech.
As for ringworlds and dyson spheres the idea is to build several starbases with the components. These are destroyed when you create the artificial world.
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February 18th, 2008, 09:00 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Scanners and Jammers
Sardia said:
Ok, now here's another:
How do I make a ringworld/dyson sphere?
Quote:
The biggest ships are 1800kt but the smallest item to make above items are 2000kt each.
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Any ideas?
No, turn on the alltech cheat and check out the stats. I can only use the stock mod in order to build a ringworld/sphereworld. In the balance mod, a cable or plating has 2000kt but the largest ship, which is a base ship has only 1800kt worth of space. Probably oversight due to rarity of occurrence.
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February 18th, 2008, 09:09 AM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Scanners and Jammers
Sardia said:
No, turn on the alltech cheat and check out the stats. I can only use the stock mod in order to build a ringworld/sphereworld. In the balance mod, a cable or plating has 2000kt but the largest ship, which is a base ship has only 1800kt worth of space. Probably oversight due to rarity of occurrence.
I'd built ring- and sphere-worlds in past versions of the Balance Mod using the starbases. This may be a new sizes bug that's crept into this version. Or the alltech cheat is doing something freaky with the Balance Mod's tech tree.
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February 18th, 2008, 12:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Scanners and Jammers
It's not an oversight, I made it like SE4. The plating and cables have to be on starbases, and only the generator needs to be placed on a baseship since it needs a movement point to work.
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February 19th, 2008, 01:27 AM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Scanners and Jammers
Starbases are bigger than baseships? I thought it was the other way around, thanks.
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February 19th, 2008, 01:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Scanners and Jammers
Baseships are smaller, portable starbases.
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February 23rd, 2008, 05:15 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Scanners and Jammers
What does computer player bonus and technology cost do for the game?
Oh, and what settings do you guys prefer?
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