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Re: AI DEAD MATCH CONTEST!
MB,
Thanks for that. Have been working on an update which addresses the minesweeper issue and improves ship designs further (Research queues have been optimised more). The Dead Match has been most useful in tweaking my AI's further. Regards, GE http://forum.shrapnelgames.com/images/icons/icon12.gif [ December 05, 2002, 10:14: Message edited by: God Emperor ] |
Re: AI DEAD MATCH CONTEST!
Hey guys thanks for your support! And yes, I think that looking the games, all the AI moders can get elements to improve the AI scripts.
The game between Pyrochette and United Flora was running during the night, and the Pyrochette erased the Last UF's planets, before the turn 370. Here the link: Pyrochette_vs_UFlora_T1.zip [ December 05, 2002, 22:35: Message edited by: Master Belisarius ] |
Re: AI DEAD MATCH CONTEST!
MB, Yes thanks. I expect to have a tougher time and more suprises.
Hmm, I was wrong in my calculations. I expected the UF to win all the way. I'm going to have to try the Pyros. |
Re: AI DEAD MATCH CONTEST!
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Again the lack of radioactives (among other things). During the Last days I fired quite a few of my ministers, my poor emperor was surrounded by idiots... Of course, it was clearly their responsibility! Why did you ask? A Pyrochette fleet of 103 ships, wow. Well, I guess the EEE colonists in the Arklite system and the crews of their 20-ships-fleets used other words about that monster heading towards them. Fortunately for them the game ended after turn 500... BTW the fleet minister was fired too. I cannot say that the EEE are looking forward to facing the Aquilaeian. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI DEAD MATCH CONTEST!
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The "Quad Damage" bug, could be one of the reasons. (But the bug with the Organic Armors helped the UF). Anyway, think the Pyrochette has a solid management of the resources, resist very well the riots, and has decent ship designes, then, believe these could be some of their arguments to reach the victory. |
Re: AI DEAD MATCH CONTEST!
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About the fleet minister... well, think this is the main reason because the AI has big problems to defeat humans. |
Re: AI DEAD MATCH CONTEST!
MB, you have my thanks too.
Observing how the races have done throughout the game has been really useful for finding the things that needed to be tweeked - wonder what the AI revisions that result from this are going to be like http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI DEAD MATCH CONTEST!
United Flora vs Earth Alliance.
The United Flora won by points. A balanced game, but at the end the UF got a deserved victory. Here the link: UFlora_vs_EA_T1.zip Now I'm starting the game between the Aquilaeian and EEE. |
Re: AI DEAD MATCH CONTEST!
Before go to sleep, I left running the game between Aquilaeian and EEE.
Well… my computer crashed near to the 01:10 AM, then, only ran 179 turns (the Aquilaeian winning by points, but nothing decided yet). Then, before come to my job, I left running the game again… hope this time everything will be ok. The EEE defeated the Aquilaeian, before the turn 357. Here the link: Aquilaeian_vs_EEE_T2.zip Now, I'm starting the game between the EEE and Narn. [ December 06, 2002, 22:06: Message edited by: Master Belisarius ] |
Re: AI DEAD MATCH CONTEST!
EEE vs Narn.
Both empires had a good relationship during most part of the game (Military alliance), but at some point, the war started. The Narn erased the Last EEE planets before the turn 460. Here the link: EEE_vs_Narn_T2.zip [ December 07, 2002, 02:54: Message edited by: Master Belisarius ] |
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