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Re: PBW- Final STM Mod game.
The error had to be addressed guys. It was one of those things that needed to be fixed ASAP. I am very very sorry about this, but it had to be done.
Also thank you Geoschmo for updating the mod on PBW. I too will donate more when I have some extra $$ to spend. http://forum.shrapnelgames.com/images/smilies/happy.gif PBW is a great service to the players of SEIV and one that should be on goingly supported. Again thank you. |
Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
A recap:
The "first" turn was bad because it was run with STmod 1.9.0.0 - which was no good since that Version had a couple of bugs. So then the issue with 1.9.0.1 came up, and Version 1.9.0.2 was made Last night. Unfortunately, when Tesco re-started the game, it was with 1.9.0.1! So, hopefully, when he gets a chance he can re-start the game again but with 1.9.0.2 and we can get the game going. Also, Tesco, were you going to fix the object names on the map in our home systems? |
Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
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The only change in files from 1.9.0.1 to 1.9.0.2 is the components file. I could upload just the components file for both so that those who did update and download it and run the turn then re-update. I don't know if that would work, but he would have to run the turn off line. How do you update a game? Any ways, I have uploaded both 1901 and 1902 component file to this post just in case. |
Re: PBW- Final STM Mod game.
Don't worry. Tesco just needs to update his mod to 1.9.0.2 and regenerate the next turn. It should take him no time at all.
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Re: PBW- Final STM Mod game.
restarted with 1.9.0.2
and objects named after the system |
Re: PBW- Final STM Mod game.
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Re: PBW- Final STM Mod game.
Is it my imagination, or are ships reeeeeeeally sloooooow in this mod, at least to start with? Movement of 2? Yikes. Maybe I'm doing something wrong.
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Re: PBW- Final STM Mod game.
That is the intent of the mod. Start off slow, research, go faster. Tis the way of Star Trek.
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