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Re: Mod idea: The Shrinking Galaxy
Thanks Fyron, I didn't know you couldn't open a warp *from* a system protected by that facility. (And the description doesn't really help either)
Wydraz, I wasn't successul either with making a Warp Opener event. I'm not sure why it isn't working though. |
Re: Mod idea: The Shrinking Galaxy
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Re: Mod idea: The Shrinking Galaxy
make them worms.
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Re: Mod idea: The Shrinking Galaxy
I like that idea. How would one go about getting these galactic warp worms coded?
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Re: Mod idea: The Shrinking Galaxy
i was thinking the image. have no idea how you'd do the ai, although warp point would be an important part of the list. i was thinking, a few years ago, wormholes, big space worms. worms popped into my mind because of moo2 monsters. they had worms, i think. and now i babble. if i make a space strategy game, it will probably have worms that make worm-holes.
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Re: Mod idea: The Shrinking Galaxy
Just nab the necessary data from devnullmod, having politely asked Rollo's permission first, of course=-)
The stellar manip monsters in devnullmod work extremely well, tearing up the map and devouring planets left and right. Devnullmod even has an image for a giant interstellar space-worm (pixelled by yours truly, as it happens) for you to use. http://www.sandman43.fsnet.co.uk/ima...sc/monster.gif [ September 05, 2003, 09:09: Message edited by: dogscoff ] |
Re: Mod idea: The Shrinking Galaxy
Yeah, galactic space worms! I wish I was competent enough to figure out how to do it. I've looked at the Devnull mod, and have given that idea up. Maybe else someone can scrape this together. Great idea!
[ September 06, 2003, 03:35: Message edited by: Wydraz ] |
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