Mod idea: The Shrinking Galaxy
This idea was partly inspired by the Event Severity thread. It makes for an interesting strategic twist on the game, and is simple to implement.
Events.txt uses only one event - Close Warp Point. Change Settings.txt to make the event chances 1000, 2000 and 3000 (These should be tweaked, but they worked well for testing).
Now the game becomes a race to colonize away from the homeworld as quickly as possible as the warp point network breaks down. Stellar Manipulation technology becomes a high priority.
I originally included Open Warp Point as an event, but that one doesn't seem to do anything. It would have been interesting just to have the warp point network changing constantly...
__________________
Weird Worlds Rocks!
|