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Re: Question to good player: boarding
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Re: Question to good player: boarding
It seems to me that the key to late-game boarding is SD + BP = "hope you ship was cheaper than his"
You want them fast and tough and cheap, which kind of discourages battleships and larger. |
Re: Question to good player: boarding
Oh yeah, I know they all get consumed. It's just that 1 Boarding Party I takes over an LC, but fails for a battleship because it has more crew quarters.
So you figure a couple of Boarding Party II or III's can take over anything. Now consider the opponent (human only, natch.) is expecting this, and adds boarding partys and security stations of their own. Your boarding ship could end up boarded first http://forum.shrapnelgames.com/images/icons/icon10.gif With the SDD, this is all moot. But I'm really thinking of a mod where boarding is always happening. This might be an issue for Puke's Furball Pinball game on PBW. Or not with the SDD available. I dunno. Frankly, I'd rather my big bad dreadnought not self destruct, but rather capture the other ship. [ September 23, 2003, 17:37: Message edited by: Arkcon ] |
Re: Question to good player: boarding
cool... I think I am going to change sweet mod to reflect this.
Make the SDD unit high to research ( say level 6 propulsion and level 3 computers )and 50kt in size http://forum.shrapnelgames.com/images/icons/icon7.gif Great Idea. Adds another element to the sweet combat system. Thanks |
Re: Question to good player: boarding
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(Unless, if by some magical reason, the fact that monsters' self-destruct ability is intrinsic to the hulls and not from a component makes any difference...) (edit: oops, read Geo's post, that's nice to know http://forum.shrapnelgames.com/images/icons/icon10.gif ) [ September 24, 2003, 03:32: Message edited by: Ed Kolis ] |
Re: Question to good player: boarding
Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
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Re: Question to good player: boarding
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Re: Question to good player: boarding
Suicidal Captains, suicidal Marines.
"Yes, boys that ship is equipped with a dead-man's switch that will blow the whole thing into the void, and likely take our ship with it. But we're going to board it anyway. Hoora!" chorus: "Hoo-RA!" Another beatiful day in the corp. |
Re: Question to good player: boarding
Boarding ships do tend to run to the corners if all targets have 1 or more shield point, regardless of shield depleters on the boarding ship (in strategic combat)...
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Re: Question to good player: boarding
put on a APB
it will board more |
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