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  #1  
Old September 23rd, 2003, 07:11 AM
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Default Question to good player: boarding

I'm trying to focus on boarding, and I would like to know, if possible, the opinion of heavy players (not necessary fat, but playing a lot ).
IF the self-destruct device would not exist, would boarding be much more important than currently?
Would it be TOO important?

[ September 23, 2003, 06:23: Message edited by: StarBaseSweeper ]
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  #2  
Old September 23rd, 2003, 07:40 AM

Cyrien Cyrien is offline
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Default Re: Question to good player: boarding

In my own mods in order to make boarding abit more viable I give self destruct to the engines themselves past propulsions level 3. Makes sense since the device itself says it overloads the engines... hard to overload something that isn't there. Thus easy way to board is take out the engines with engine specific weapons. Also gives a handicap. Would have to repair the engines before making use of the ship.
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Old September 23rd, 2003, 08:49 AM

Baron Grazic Baron Grazic is offline
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Default Re: Question to good player: boarding

If their was no Self Destruct Device, then a Boarding Ship with Shield Depleaters would be a great combination against all types of ships, including the larger ones.
Your opponents would still have the option to add Sheild regenerators or Security Stations, so it wouldn't be overly powerful however.
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Old September 23rd, 2003, 09:56 AM
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Default Re: Question to good player: boarding

It could even be argues that the SDD gives an advantage to the boarder almost as much as the boardee, since it means that a small ship can annihilate a larger one without having to shoot through all that armour and components.
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Old September 23rd, 2003, 10:14 AM
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Default Re: Question to good player: boarding

Quote:
Originally posted by dogscoff:
It could even be argues that the SDD gives an advantage to the boarder almost as much as the boardee, since it means that a small ship can annihilate a larger one without having to shoot through all that armour and components.
That’s true only in tactical combat. In strategical, ships will refuse to board a ship with SDD
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  #6  
Old September 23rd, 2003, 12:02 PM
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Default Re: Question to good player: boarding

I've been playing as a pirate in P&N against the AI, and once the SDD arrives, its a royal pain. 9 times out of 10, I get a gutted hull, but sometimes I have to destroy the ship.

If you want to start relying on the boarding parties, then I think the SDD ought to be Banned or removed for that particular game.

Just remember, you bording ship need extra borading parties and sercurity stations, or it might get boarded first.
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  #7  
Old September 23rd, 2003, 12:25 PM
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Default Re: Question to good player: boarding

Ho!

Thanks all for the enthousiastic answers

I say "ho" about the Last message. Do you mean that if Ship A try to board Ship B, it can be boarded itself??
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  #8  
Old September 23rd, 2003, 12:58 PM
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Default Re: Question to good player: boarding

Quote:
Originally posted by primitive:
quote:
Originally posted by dogscoff:
It could even be argues that the SDD gives an advantage to the boarder almost as much as the boardee, since it means that a small ship can annihilate a larger one without having to shoot through all that armour and components.
That’s true only in tactical combat. In strategical, ships will refuse to board a ship with SDD
This is not true. It might have been true at one point. And I know at one point I was saying this. But either it was never true or if it was it's been fixed. In 1.84 your boarding ships will most certainly attack a ship with SDD to their mutual destruction.
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Old September 23rd, 2003, 12:59 PM
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Default Re: Question to good player: boarding

Quote:
Originally posted by Arkcon:
Just remember, you bording ship need extra borading parties and sercurity stations, or it might get boarded first.
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
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Old September 23rd, 2003, 02:23 PM

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Default Re: Question to good player: boarding

Quote:
Originally posted by geoschmo:
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
Same for tactical, I'm pretty sure.
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