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-   -   Missile tech tree question. (Devnull) (http://forum.shrapnelgames.com/showthread.php?t=10769)

Loser November 18th, 2003 09:34 PM

Re: Missile tech tree question. (Devnull)
 
Quote:

Originally posted by Admiral Wunderbar:
Hmm, what about being destroyed after use?
<font size="2" face="sans-serif, arial, verdana">I believe this does not work on weapons. I believe it only works on the emergency supplies, emergency movement points, and Stellar Manipulation components.

Rollo November 18th, 2003 10:57 PM

Re: Missile tech tree question. (Devnull)
 
Quote:

Originally posted by gosho mladenoff:
...anyone know where I can find Rollo?
<font size="2" face="sans-serif, arial, verdana">*Rollo delurks and waves into the camera.

Quote:

Originally posted by JLS:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Puke:
In general, it is openly available to use for whatever you want, as long as you give credit where its due. There should be a text file along with the mod, or perhaps a modinfo file that details whom is responsible for what.

<font size="2" face="sans-serif, arial, verdana">gosho mladenoff if you get the OK from Rollo it is a go... [/QB]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">yeah, fine with me.
Puke was right on this one. Devnull Mod is openly available.

*Rollo turns on the Lurk Device again.

Fyron November 18th, 2003 11:16 PM

Re: Missile tech tree question. (Devnull)
 
Quote:

Originally posted by Admiral Wunderbar:
Hmm, what about being destroyed after use?
<font size="2" face="sans-serif, arial, verdana">That only works for components that get used with a button on the main game interface (such as SM, emergency movement, emergency supplies). It does NOT apply to anything that gets used within combat.

Guess I should read the whole thread before writing responses... http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

yeah, fine with me.
Puke was right on this one. Devnull Mod is openly available.
<font size="2" face="sans-serif, arial, verdana">Exactly what I said in the AIC thread. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 18, 2003, 21:17: Message edited by: Imperator Fyron ]

Admiral Wunderbar November 19th, 2003 08:25 AM

Re: Missile tech tree question. (Devnull)
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Admiral Wunderbar:
Hmm, what about being destroyed after use?

<font size="2" face="sans-serif, arial, verdana">That only works for components that get used with a button on the main game interface (such as SM, emergency movement, emergency supplies). It does NOT apply to anything that gets used within combat.

</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Dang!


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