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Old November 18th, 2003, 10:30 AM
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Default Missile tech tree question. (Devnull)

I've been looking at modifying the missile tech tree a bit and have been using devnull's mod as a baseline. two issues come is there some way for a component to have a negative speed (ie for dragging weapons pods behind them) and had anyone designed a good missile pod (ala honor harrington series) component for the component pack?

On a side note I'd like to see about expanding the missile possibilities for the AIcampaign. can anyone tell me where i can get hold of the devnull team to ask for there permission to use their missile ideas with AICaampaign. JLS is against it right now but maybe with enough support he might change his mind....

ggm


Name := Missile Pod I
Description := A set of several capital ship missiles dragged behind the ship.
Pic Num := 1262
Tonnage Space Taken := 5
Tonnage Structure := 10
Cost Minerals := 150
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship
Supply Amount Used := 10
Restrictions := One Per Vehicle
General Group := Weapons
Family := 2053
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Missile Weapons
Tech Level Req 1 := 3
Tech Area Req 2 := External Mount Missile Weapons
Tech Level Req 2 := 3
Number of Abilities := 0
Weapon Type := Seeking
Weapon Target := Ships\Planets
Weapon Damage At Rng := 120 120 120 120 120 120 120 120 0 0 0 0 0 0 0 0 0 0 0 0
Weapon Damage Type := Normal
Weapon Reload Rate := 30
Weapon Display Type := Seeker
Weapon Display := 1
Weapon Modifier := 0
Weapon Sound := capshpms.wav
Weapon Family := 86
Weapon Seeker Speed := 6
Weapon Seeker Dmg Res := 30
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