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Re: Warppoint = travel neutral zone?
Actually Slick, I saw one occurence where ships in the same sector did NOT fight. One of my ships was stalked by one of Loser's, and while they were in the same sector during several days, no combat occured. (I think they stayed for more than a day at each sector, as his ship was a bit faster than mine, but I cannot be sure about this) It was with the 1.84 patch, and it did surprise us since we had expected a battle. Or am I missing something obvious here?
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Re: Warppoint = travel neutral zone?
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There are some very odd effects of this mechanism, for instance if one fleet A wants to intercept another, equally fast, fleet B which is trying to move past the point where A is starting, A will never capture B if the number of intervening sectors is even. Experienced players counter-trick this by moving a single sector sideways before issuing the attack order, or by including a slower ship in the intercepting fleet so movement will not take place on the same days for both fleets. |
Re: Warppoint = travel neutral zone?
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I no longer have record of this game, so I could not provide saves, but maybe Alneyan can. |
Re: Warppoint = travel neutral zone?
I don't have the save either, so I cannot tell how fast our ships were. But according to Roanon, there *should* have been a combat, since your ship was on the same sector as mine and I did *not* depart the sector at once. (For example, I reached this sector on day 3, and you reached on day 4, before the turn 6 in which I could move.)
Hmm, I guess I don't quite understand how movement and battle are handles in a simultaneous game. |
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