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April 23rd, 2004, 03:18 PM
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Warppoint = travel neutral zone?
Hi,
i observed something strange in my game(early - turn 20 or so). I saw that a new
ship(new race too, so no treaty) had entered one of the systems i had ships in.
nothing special about that, but: in the same turn i sent a ship through the same warppoint in the opposite direction - and nothing happened, no fight?!
it seemed like both ships had entered the warppoint at the same time from the opposite directions and got through unnoticed.
My ship undamaged in his system and his ship in my system undamaged.
I used the replay function to be sure it was the same turn they moved through the warppoint: they did.
Is this a bug or a feature?
(unmodded 1.91 game pbw)
Greetings, Dubrok
P.S.: i am happy my ship wasn't engaged, was a colonizer :-) and he got an armed ship.
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April 23rd, 2004, 03:34 PM
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Re: Warppoint = travel neutral zone?
It's just a function of how the game mechanic works. The same thing happens if two ships are sitting in side by side sectors within a system. Doesn't have to be at a warp point. If each gets orders to move to the other guys sector and the ships have the same speed, they will pass like ships in the night.
If one ship is faster then the other though, combat will occur.
[ April 23, 2004, 14:35: Message edited by: geoschmo ]
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April 23rd, 2004, 03:41 PM
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Re: Warppoint = travel neutral zone?
Don't quote me but doesn't combat occur on every 5th day (or 6th day) of the month? And if ships aren't in the same sector on that "combat" day, they just don't fight?
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April 23rd, 2004, 03:49 PM
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Re: Warppoint = travel neutral zone?
you mean it can occur that two big fleets sitting on each side of a warppoint could miss each other if they are moving through it the same time?
that would be surprising hehe.
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April 23rd, 2004, 03:50 PM
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Re: Warppoint = travel neutral zone?
If each fleet has the same speed, yes.
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April 23rd, 2004, 03:57 PM
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Re: Warppoint = travel neutral zone?
That's kind of wierd, isn't it?
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April 23rd, 2004, 04:24 PM
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Re: Warppoint = travel neutral zone?
Quote:
Originally posted by geoschmo:
If each fleet has the same speed, yes.
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Happened to me once in a game...both of us piled ships on each side of the warp hole and then, with each of us having about 40 ships, we both decided on the same turn to invade...and we both popped onto the other side of the warphole with no enemy fleet to be found .
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April 23rd, 2004, 05:22 PM
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Re: Warppoint = travel neutral zone?
With the warp points, that makes perfect sense. You are not travelling 'through' the intervening space remember. It's some sort of gravity lens that sends you over vast distances through a 'wormhole'.
The adjacent sectors thing is definitely odd, and not right. Hopefully this will be fixed in SE 5. The 'real time' combat makes me think that we might have proper checking that will prevent this sort of do-si-do from happening.
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April 23rd, 2004, 10:04 PM
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Re: Warppoint = travel neutral zone?
Quote:
Originally posted by Slynky:
Don't quote me but doesn't combat occur on every 5th day (or 6th day) of the month? And if ships aren't in the same sector on that "combat" day, they just don't fight?
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Although this is in the manual, it is not correct (or maybe it was once correct in the past but isn't now). Combat can occur any day that there is movement.
Slick.
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April 23rd, 2004, 10:14 PM
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Re: Warppoint = travel neutral zone?
The resolution of ships trying to intercept in normal space is really very bad, IMO. There are many cases where an attacker can avoid being intercepted just because of goofball quirks in the AI and movement system. It can be very hard to intercept without a speed advantage, even if you have a great position advantage.
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