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Re: Supply bug?
Is there any way to see how much supply a ship has during combat? It would help to know so that I could operate my ships in a matter that would leave me enough supply to get back to a supply depot.
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Re: Supply bug?
To check ship supply during combat, right-click the ship. It's there, along with shields, damage, movement and what-not (not experience, unfortunately). Works on the enemy ships, as well -- view their movement points, supply, components, shields and total damage. Helpful when you need to figure out whether you can auto-resolve bombing a planet and still have supplies left... (Probable bug -- the manual, both paper and CD, indicates that weapons should not fire when you're out of supply. They still do, at no penalty methinks...).
------------------ -- The thing that goes bump in the night |
Re: Supply bug?
Another supply-related issue (perhaps it's the same one as that which allows weapons to be fired at 0 supply?) -- my ships (even pre-QR ones) weren't paying the supply cost for stellar manipulation.
For instance, build a frigate with 6 engines, an emergency supply component, and a matter gravity sphere -- which is listed as taking 4k supply to operate. The frigate has only 3k, plus the emergency supply. After creating a planet with that, I was finding that the emergency supply component wasn't used... ------------------ -- The thing that goes bump in the night |
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