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Re: A question about magic
If you're looking for combos to convince you, there are some obvious killers. Such things as Poison Immunity + Foul Vapors, Lightning Immunity + Wrathfull Skies, or worse both.
These can be very tough to deal with if you don't have access to the defensive magics yourself. Some of the nations even _start_ with spells that can be quite effective if used well. |
Re: A question about magic
Hmmm, what about Petrify?
AOE spell (1 tile) with absolute precision and good range. Fail your MR check, and you're dead. Don't, and you're paralyzed - and thus as good as dead. Something must be done wrt infinite paralyzis duration - as it is know, a pretender equipped with every antimagic toy you an imagine has absolutely no chance vs a naked Cyclops - or even a lowly Dwarven Smith. |
Re: A question about magic
The paralysation from petrify should only Last 2-4 turns.
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Re: A question about magic
In case you haven't noticed you can click on the paralysis symbol on the unit to check the duration of the effect.
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Re: A question about magic
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Yes, I've seen that happen. When you're paralyzed for 3 rounds, these rounds Last for the entire battle. Paralysis is bugged and needs to be fixed. [ January 17, 2004, 00:25: Message edited by: Nagot Gick Fel ] |
Re: A question about magic
Paralysis from different sources is not identical. Have you actually seen the petrify paralysis effect Last indefinately.
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Re: A question about magic
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Re: A question about magic
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After this, depending on my situation, I'll either go for construction 5 and clockwork horrors and crushers, or thaumaturgy 2 to find every single earth site. From there on I adapt to what spells I need in the near future and hope for lots of independent mages, especially the enchantress with 3 elemental magics, and the metal order mages to get access to astral spells. Quote:
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Re: A question about magic
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I have tested Petrify myself before and after this episode, and have never seen the paralysis counter go down. In the case the paralyzed unit(s) are unkillable by the petrifier/paralizer side, the battle always end with an autorout or autokill. I've noticed this with the spell Paralyze and Illithid mind bLasts as well. |
Re: A question about magic
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