![]() |
Re: Brilliant Idea to make Indies More Interesting
Quote:
-Cherry P.S. Did I miss any indy types? [ January 19, 2004, 15:20: Message edited by: Saber Cherry ] |
Re: Brilliant Idea to make Indies More Interesting
Not that I'm against this idea exactly, but...
What does it do beside add some flavor to the game? What is the actual effect on game play? Do the indie scales spread? Are they limited to their province? I'm just trying to get a handle on what you actually want to accomplish. Seems to me this doesn't do a whole lot besides slowing down (or speeding up) a given provinces rate of change to to a nations dominion. There's nothing really wrong with that, but it doesn't seem like a whole lot to get really excited about either. Also C'tis and Caelum would appear to be most influanced by this in terms of the effects of temperature on their troops. Again, not a big deal, but seemingly a bit of a disadvantage for them (disadvantage in that its now harder for them to bend the opposite temperatures to the side they want). Again, its a cute idea, but on the whole... it doesn't do much for me. |
Re: Brilliant Idea to make Indies More Interesting
Quote:
|
Re: Brilliant Idea to make Indies More Interesting
ok.
Oh I got "mundane" from a really bad SF/Fantasy author from the 1980s I liked as a youngster, Pierce (or Peirce?) Anthony, who in his Xanth series had a magic realm and a "Mundane" realm (= Florida) where magic was impossible. Maybe one could have some dwarven-type or some priestly-type indies by which "drain +1" is standard? |
Re: Brilliant Idea to make Indies More Interesting
Quote:
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Thats cool, if that's really what you want. I like dominions for many reasons. Sure i love the gameplay part, but the part of the game that lets me disappear into a fantasy world is just as important to me. Thats why "cute ideas" mean more to me than they do to you. I would love for the dominion gameboard to be much more dynamic. Conquering a "living" world, where the indies have "personality" and the indy provinces tell their own story is much more appealing to me than getting my flag planted on a white polygon labelled "whateverheim - income 45". |
Re: Brilliant Idea to make Indies More Interesting
Quote:
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Especially if it is not difficult to implement. I really like things that are cost-efficient to do, although I personally would give other types of changes (e.g. to interface or AI) higher priority. |
Re: Brilliant Idea to make Indies More Interesting
As Saber Cherry said most of the ideas in this thread shouldn't require very much in the way of coding. In regards to the "dynamic province" issues, i think a lot of it could be scripted using very simple logic, since Dom II already has an underlying abstract province description (stats like income, scales, terrain, etc.). However, in the world of programming you never know. There's often some weird stumbling block when you want to change or add to some code, due to the ever present shortcuts and non-generalized instances. So i guess its moot until a developer actually puts it into perspective.
|
Re: Brilliant Idea to make Indies More Interesting
Quote:
Anyway, its been pointed out time and time again, that none of us knows what the time/difficulty is for the devs to add anything new, so just saying that 'it shouldn't take much' doesn't really mean anything. You can think that it would or wouldn't but we don't know. I guess my point of view is that if you're going to change something (indies in this case) you might as well do it right and make it meaningful. I'd rather see a more complete reworking of indie provinces than minor additions that don't have a great impact on gameplay. Things like making it possible for indies to convert to your control without attacking them (if dominion gets high enough, or a new command for priests like 'convert' rather than just preach). I'd like to see indies sometimes act agressively against each other and existing nations. I dunno, I'd like the system to be more detailed with more options. Maybe this suggestion is a good start, maybe not, only the devs can tell http://forum.shrapnelgames.com/images/icons/icon7.gif |
All times are GMT -4. The time now is 01:42 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.