.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Anybody else dislike the endgame? (http://forum.shrapnelgames.com/showthread.php?t=17670)

Argitoth February 4th, 2004 11:54 PM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by Targa:
Ctrl-click the commanders you want to be grouped. Thereafter, when you click on one, they all become selected. Not gonna get any easier than that.
<font size="2" face="sans-serif, arial, verdana">I have a habit of pressing CTRL + A. Once you do that, all your hard work is flushed. This feature only covers 20% of what I need. The other 40% would be notes. the OTHER 40% would be having the ability to tell the game exactly how to sort the mages.

Quote:

Originally posted by Targa:
Ctrl-click the commanders you want to be grouped. Thereafter, when you click on one, they all become selected. Not gonna get any easier than that.
<font size="2" face="sans-serif, arial, verdana">and... please only state the obvious when it seems one needs the obvious.


Edit: one more thing. YOUR AVATAR IS DRIVING ME INSANE! http://forum.shrapnelgames.com/images/icons/icon8.gif

[ February 04, 2004, 22:08: Message edited by: Argitoth ]

Targa February 5th, 2004 12:24 AM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by Argitoth:
please only state the obvious when it seems one needs the obvious.
<font size="2" face="sans-serif, arial, verdana">I don't think there are too many things about this game that are "obvious". Besides which, I have no way of knowing what you know and don't know. If you didn't find my post useful or helpful, then ignore it. I'm sure there are many readers out there (both registered and guests) who aren't very familiar with the game, and can use any tips they can find. That's one of the main purposes of this board...to pass on knowledge of the game.

Quote:

Edit: one more thing. YOUR AVATAR IS DRIVING ME INSANE!
<font size="2" face="sans-serif, arial, verdana">Moloch made me do it!

At the risk of stating the obvious... there's an option in your user profile to hide avatars of other Users. http://forum.shrapnelgames.com/images/icons/icon12.gif

EDIT: At any rate, it's only the avatar of the week, and she'll be gone soon. Then you'll surely miss her.

EDIT2: For those of you who are fans of Boris Vallejo, the renowned fantasy artist, feel free to click on the link in my signature file and save the pictures to your hard drive. I'll be linking a different one each week (for a while, at least).

[ February 04, 2004, 22:34: Message edited by: Targa ]

Argitoth February 5th, 2004 12:35 AM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by Targa:
I have no way of knowing what you know and don't know.
<font size="2" face="sans-serif, arial, verdana">WHAT!! ever... http://forum.shrapnelgames.com/images/icons/blush.gif

Quote:

Originally posted by Targa:
At the risk of stating the obvious... there's an option in your user profile to hide avatars of other Users. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">See? I obviously needed something obvious. But since the avatar will be gone soon and since I dunno how to hide the avatar, I won't bother.

Quote:

Originally posted by Targa:
EDIT: At any rate, it's only the avatar of the week, and she'll be gone soon. Then you'll surely miss her.
<font size="2" face="sans-serif, arial, verdana">I thought that butt was a man's butt until a few minutes ago when I saw the whole picture. No, I won't miss a perverted avatar of a butt, thanks.

[ February 04, 2004, 22:36: Message edited by: Argitoth ]

Arryn February 5th, 2004 12:39 AM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by Argitoth:
I thought that butt was a man's butt until a few minutes ago when I saw the whole picture. No, I won't miss a perverted avatar of a butt, thanks.
<font size="2" face="sans-serif, arial, verdana">If you thought that was a male butt then you "obviously" (since you like that particular word) haven't seen many female ones. The hips are an obvious giveaway. And only a prude would think a tastefully done pic is "perverted".

Argitoth February 5th, 2004 01:02 AM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by Arryn:
If you thought that was a male butt then you "obviously" (since you like that particular word) haven't seen many female ones.
<font size="2" face="sans-serif, arial, verdana">That would "obviosly" be a good thing. http://forum.shrapnelgames.com/images/icons/blush.gif

Argitoth February 5th, 2004 01:10 AM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by Arryn:
And only a prude would think a tastefully done pic is "perverted".
<font size="2" face="sans-serif, arial, verdana">ohhh ohh, no. I don't think the art is perverted at all. The artist did a good job...

You just can't take only the butt, use it as an avatar, and call my prude, "obviously"

[ February 04, 2004, 23:13: Message edited by: Argitoth ]

tinkthank February 5th, 2004 02:36 AM

Anybody else dislike the endgame?
 
Maybe it's just me, but I dont like the end game in comparison to the start and midgame. Under normal victory conditions, it seems to drag on, and depending on what nation I play, I just have way too many commanders.
Maybe it is the interface, but I even have problems remembering who is where and who has what item. If god forbid I should click on someone and see he has an item, transfer it, I usually have to go back and reset his action command because it resets to "defend", but sometimes I forget that if I have 20 commanders in that province.
I get sloppy -- and the bad thing is, it doesnt seem to matter. I like the game because of the attention to detail, and at a certain point it doesnt seem to matter much anymore.
The economy seems so weird, too -- I usually have way too much gold, so I then ignore all of the bizarre events -- who cares about hurricanes and all that. Which means that all the great spells you finally get to use at that point but couldnt before because you hadnt researched em -- they become much less meaningful.
When games go to about turn 100 or so, I usually have two schools fully completed researched -- but rarely find the spells useful anymore.
Maybe I should try different victory conditions? Or make the world "poor"? Or play smaller maps? Or what is my problem?

diamondspider February 5th, 2004 02:41 AM

Re: Anybody else dislike the endgame?
 
Quote:

Originally posted by tinkthank:
Maybe it's just me, but I dont like the end game in comparison to the start and midgame. ...
<font size="2" face="sans-serif, arial, verdana">I agree and only play on smaller maps. Works for me http://forum.shrapnelgames.com/images/icons/icon12.gif

On the other hand, IF you happen to like the PBEM option, I can see some players WANTING to get an hour worth of play out of each turn. If it is only one turn a day, it might get just as frustrating to have only 10 minutes of "twiddling" to do with your troops. I don't know since I don't like PBEM, but I can see it...

[ February 04, 2004, 12:46: Message edited by: diamondspider ]

Miles February 5th, 2004 02:55 AM

Re: Anybody else dislike the endgame?
 
Most of my problems with Dom2's endgame is the busywork. I think the endgame would be much improved if we could get rid of some of the busywork. This might include:
</font>
  • <font size="2" face="sans-serif, arial, verdana">A Continue Forging this item command.</font>
  • <font size="2" face="sans-serif, arial, verdana">A Continue recruiting this commander/units command. New units in this mode should automatically be assigned to the new commander.</font>
  • <font size="2" face="sans-serif, arial, verdana">A MoveTo a province command.</font>
  • <font size="2" face="sans-serif, arial, verdana">Being able to set a 'rally point' for any units produced within a province.</font>
  • <font size="2" face="sans-serif, arial, verdana">Being able to easily demote commanders (to unit).</font>
  • <font size="2" face="sans-serif, arial, verdana">Being able to stack commanders (with their armys) under other commanders on the Army Setup screen. This way, multiple armies could be represented and managed by a single commander.</font>
  • <font size="2" face="sans-serif, arial, verdana">If you can set a 'refill' flag when you transfer gems to a commander. From then on, he will automatically refill with gems if there is a lab or available jems on another commander.</font>
<font size="2" face="sans-serif, arial, verdana">
The single player game also needs some massively overpowered toys to reward the endgame. Something like MOO1's mauler beam. Or MOM's 'Mastery of Magic' spell. Or XCom1's supervehicle.

These things would devastate multiplayer. However, they would be extremely rewarding in singleplayer. Ideally, they would be an option on the game setup screen. They should only be revealed at endgame. Their purpose is to entertain the player and bring a swift end to the game. They might include:
</font>
  • <font size="2" face="sans-serif, arial, verdana">Nuclear powered golem...(Just set it to OVERLOAD and 5 rounds later the province is a smoking hole.)</font>
  • <font size="2" face="sans-serif, arial, verdana">A Spell that makes EVERY OTHER PROVINCE a neighbor to this one.</font>
  • <font size="2" face="sans-serif, arial, verdana">A DOMINATION spell that causes every other pretenders domination to drop by 1 every turn.</font>
  • <font size="2" face="sans-serif, arial, verdana">A Summon Rainbow Mage spell.</font>
  • <font size="2" face="sans-serif, arial, verdana">A Summon Fully equiped Super Combatant spell.</font>
<font size="2" face="sans-serif, arial, verdana">
You get the idea. The endgame tedium would be a lot less if you could end it with a 'BANG' if you wanted to.

Miles

PvK February 5th, 2004 05:50 AM

Re: Anybody else dislike the endgame?
 
I thought the high-powered magic and all were pretty condusive to a fairly easy end game. If you have most of the map and lots of research... how hard is it to administer the coup de grace?

Aren't there already ways to repeat actions and group commanders?

PvK


All times are GMT -4. The time now is 02:18 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.