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Re: Anybody else dislike the endgame?
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Edit: one more thing. YOUR AVATAR IS DRIVING ME INSANE! http://forum.shrapnelgames.com/images/icons/icon8.gif [ February 04, 2004, 22:08: Message edited by: Argitoth ] |
Re: Anybody else dislike the endgame?
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At the risk of stating the obvious... there's an option in your user profile to hide avatars of other Users. http://forum.shrapnelgames.com/images/icons/icon12.gif EDIT: At any rate, it's only the avatar of the week, and she'll be gone soon. Then you'll surely miss her. EDIT2: For those of you who are fans of Boris Vallejo, the renowned fantasy artist, feel free to click on the link in my signature file and save the pictures to your hard drive. I'll be linking a different one each week (for a while, at least). [ February 04, 2004, 22:34: Message edited by: Targa ] |
Re: Anybody else dislike the endgame?
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[ February 04, 2004, 22:36: Message edited by: Argitoth ] |
Re: Anybody else dislike the endgame?
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Re: Anybody else dislike the endgame?
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Re: Anybody else dislike the endgame?
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You just can't take only the butt, use it as an avatar, and call my prude, "obviously" [ February 04, 2004, 23:13: Message edited by: Argitoth ] |
Anybody else dislike the endgame?
Maybe it's just me, but I dont like the end game in comparison to the start and midgame. Under normal victory conditions, it seems to drag on, and depending on what nation I play, I just have way too many commanders.
Maybe it is the interface, but I even have problems remembering who is where and who has what item. If god forbid I should click on someone and see he has an item, transfer it, I usually have to go back and reset his action command because it resets to "defend", but sometimes I forget that if I have 20 commanders in that province. I get sloppy -- and the bad thing is, it doesnt seem to matter. I like the game because of the attention to detail, and at a certain point it doesnt seem to matter much anymore. The economy seems so weird, too -- I usually have way too much gold, so I then ignore all of the bizarre events -- who cares about hurricanes and all that. Which means that all the great spells you finally get to use at that point but couldnt before because you hadnt researched em -- they become much less meaningful. When games go to about turn 100 or so, I usually have two schools fully completed researched -- but rarely find the spells useful anymore. Maybe I should try different victory conditions? Or make the world "poor"? Or play smaller maps? Or what is my problem? |
Re: Anybody else dislike the endgame?
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On the other hand, IF you happen to like the PBEM option, I can see some players WANTING to get an hour worth of play out of each turn. If it is only one turn a day, it might get just as frustrating to have only 10 minutes of "twiddling" to do with your troops. I don't know since I don't like PBEM, but I can see it... [ February 04, 2004, 12:46: Message edited by: diamondspider ] |
Re: Anybody else dislike the endgame?
Most of my problems with Dom2's endgame is the busywork. I think the endgame would be much improved if we could get rid of some of the busywork. This might include:
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The single player game also needs some massively overpowered toys to reward the endgame. Something like MOO1's mauler beam. Or MOM's 'Mastery of Magic' spell. Or XCom1's supervehicle. These things would devastate multiplayer. However, they would be extremely rewarding in singleplayer. Ideally, they would be an option on the game setup screen. They should only be revealed at endgame. Their purpose is to entertain the player and bring a swift end to the game. They might include: </font>
You get the idea. The endgame tedium would be a lot less if you could end it with a 'BANG' if you wanted to. Miles |
Re: Anybody else dislike the endgame?
I thought the high-powered magic and all were pretty condusive to a fairly easy end game. If you have most of the map and lots of research... how hard is it to administer the coup de grace?
Aren't there already ways to repeat actions and group commanders? PvK |
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