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-   -   Defence Skill? (http://forum.shrapnelgames.com/showthread.php?t=18049)

Saber Cherry February 27th, 2004 07:10 PM

Re: Defence Skill?
 
Quote:

Originally posted by Wauthan:
I'm still a bit confused by this.

Att vs def decides the chance to hit in melee?

Str+dam vs protection decides hitpointloss when hit?

High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.

High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.

Does that conclusion seem correct?

<font size="2" face="sans-serif, arial, verdana">Yeah.

Endoperez February 27th, 2004 07:42 PM

Re: Defence Skill?
 
Does Glamour raise the defence? In Dom1 I was confused for some time when in the main map all my Vanir had much better defence than I thought...

Saber Cherry February 27th, 2004 07:47 PM

Re: Defence Skill?
 
Glamour / Mirror Image is different than defense.

The chance of hitting a mirror-imaged unit is 1/n (n=number of images, including the original). This is multiplicative with and independant of luck / defense / ethereality. It affects projectiles, but probably not area-of-effect attacks. Mirror image ends when a unit is damaged.


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