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February 27th, 2004, 04:57 PM
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Private
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Join Date: Jan 2004
Location: UK
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Defence Skill?
I'm currently playing a game as Man Last of The Tuatha. Most of my special units have two more defence than I can account for?
Example: Arch Druid
Basic Def 11
Exp +1
Current Def 15
Example: Sidhe Champion
Basic Def 15
Exp +3
Current Def 20
And just for interest
Example: Monk
Basic Def 8
Exp +1
Current Def 8
Just a little confused, all the standard unit are ok
Pretender +4 fire +4 Nature at start.
So... I'm missing the obvious right?
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February 27th, 2004, 05:03 PM
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Major
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Re: Defence Skill?
Most weapons and armors have DEF modifiers.
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God does not play dice, He plays Dominions Albert von Ulm
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February 27th, 2004, 05:04 PM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Defence Skill?
Weapons can increase (or decrease) defense. A sword increases defense, as does a quarter staff, but a fist doesn't.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 27th, 2004, 05:05 PM
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Corporal
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Re: Defence Skill?
One possibility is the Quickness spell. It adds +2 or +3 defence (I forget).
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February 27th, 2004, 05:12 PM
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Private
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Join Date: Jan 2004
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Re: Defence Skill?
Yes but...
Oswine the Tuatha
Using Staff of storms +4 Def and Amulet of Mis protection, armor LW Scale Mail +0 Def
Basic Def 16
Current 23!!!
So what do you think?
Also what does basic include, If the unit come with a shield is that included in the basic total for the unit and if not why not?
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February 27th, 2004, 05:14 PM
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Private
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Re: Defence Skill?
This is when the units are not in combat.
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February 27th, 2004, 05:45 PM
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Major
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Re: Defence Skill?
Quote:
Originally posted by Hully:
Also what does basic include,
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Nothing. Basic means just that, basic.
Quote:
If the unit come with a shield is that included in the basic total for the unit and if not why not?
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Because you can easily replace shields on commanders, or equip them with 2-handed weapons which make shields irrelevant. It makes no sense to compute a new basic defense value each time you give new stuff to your leaders.
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God does not play dice, He plays Dominions Albert von Ulm
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February 27th, 2004, 05:57 PM
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Major General
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Re: Defence Skill?
"Mounted" gives +3 defense; this is the origin of your seeming incongruity.
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February 27th, 2004, 06:59 PM
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Private
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Re: Defence Skill?
Thankyou.
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February 27th, 2004, 07:04 PM
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Second Lieutenant
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Re: Defence Skill?
I'm still a bit confused by this.
Att vs def decides the chance to hit in melee?
Str+dam vs protection decides hitpointloss when hit?
High defence, low protection = glassjaw proboxer. Low fatigue loss, can fight for a long time but risk instant death when hit.
Low defence, high protection = Tank. High fatigue loss, shakes off hit after hit until armor "breaks" and then dies.
High def, low prot units are at their best against high str+dam.
High prot, low def best against low str+dam.
Does that conclusion seem correct?
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