![]() |
Re: Units seldom used.
I think it's a testimony to the raw niftiness of Dominions II that anytime somebody thinks something is useless, somebody else disagrees with their own reasons for what they use them for.
|
Re: Units seldom used.
Seems I finally managed to create a somewhat interesting topic. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanks for all the comments so far.
Good to hear that C'Tis Falchioneer and Elite Warrior got their uses. If a bit more specialised one then I hoped for. C'Tis is my favorite nation after Atlantis. Trouble is that I get a lot more power for my gold by simply going for heavy infantery and a morale boosting priest than using these two units. Can you give me some tips for proper deployment since the problem I have is that they die far faster then I can accept. Elite warriors can be kept on hold and attack rearmost to make a flanking manouver I guess. I must have really bad luck with Jotun Hurlers. I would never imagine these guys Lasting one combat turn against heavy cavalery. They either get swarmed, since they walk so close to melee range, or they toss their boulders into the backs of their fellow giants (nothing new but these missiles are way too dangerous to allow friendly fire). Thanks for the revelation that Preatorian Guards don't always come with an affliction. I must have been unlucky the first few times I checked them and assumed they always came crippled. I'm sorry Fahdiz but I don't agree. Spider Riders are too lightly armored to Last very long. They are essentially basic Machaka archers with the bonus of turning into Giant Spiders when they die (though archer deployment means they will rarely reach their foes before the battle is decided). In theory good but since I can not replace the archer I get a Giant Spider, whose a melee fighter. It's not that the unit doesn't have its use. It's the fact that the Spider Knight unit renders it obsolete in my eyes. I'm glad you found Revelers useful. Trouble is that when I group them with Satyrs myself what happens is that the nonrevelers rout leaving the berserkers alone to be slaughtered. But then again that means the enemy is distracted long enough for the other satyrs to make good their escape. |
Re: Units seldom used.
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Corpse constructs are useless, IMO, though I've never used one (except in the combat sim). Regeneration and/or triple HP would be interesting, but right now, they're similar to Soulless Giants, except not free. Quote:
|
Re: Units seldom used.
I've found some success with Iron Pigs when casting berserk on them. Trampling units are really useful when your forces are all bunched together against your enemies bunched together forces - they spread everything out so that more of your guys can get in there and attack.
|
Re: Units seldom used.
Quote:
|
Re: Units seldom used.
Berserking Iron Pigs eh? Wonder why I never thought about mixing in a nature mage? I never summoned them with anyone except Ulm which created the effect that a lot of squeeling iron anger got routed right back into my own forces.
Your modding ideas are welcome Saber Cherry. Too tell you the truth I already altered all the units I've complained about here but it's good to see alternate ideas so I can minimize the "cheating". I prefer to run my games unaltered of course. http://forum.shrapnelgames.com/images/icons/icon12.gif By the way, what are your thoughts about the Villian unit? Stealthy is good I know but I never use them if I don't happen to build a fortress on that site. [ March 10, 2004, 20:58: Message edited by: Wauthan ] |
Re: Units seldom used.
Quote:
Quote:
While we're on the subject of Pangaea, do you (or anyone else) feel like Minotaurs ought to get a slightly better attack skill? I know that they can trample, but if they come up against anything larger than an ant they start looking like the "strikeout kings". |
Re: Units seldom used.
I agree about the minotaurs Fahdiz. I can't understand why they got the same scores as militia. Removing their trampling ability and raising their attack and defence was the first mod I did in this game. Gave them gore as well to reflect all those evenings in D&D when my characters found himself dangling from a minotaur horn. http://forum.shrapnelgames.com/images/icons/icon10.gif I like them a lot better this way but then again I know others are big fans of trampling units.
|
Re: Units seldom used.
Quote:
|
Re: Units seldom used.
Great thread. Sorry I didnt get in on it sooner since one of my favorite things to do is to explore "useless" elements of the game. There are 2 areas which continually please me about this game.
One is the fact that any "this is a game-killer tactic" gets explored (usually by the formula and testing-types). It usually gets downgraded to "useful in certain situations or playing styles" or in some rare cases gets nerfed by the Dev team. The other is that any "why would anyone use this" gets explored (usually the crazy short-attention-span hacker types). It usually gets upgraded to "useful in certain situations or playing styles" or in some rare cases gets boosted by the Dev team. [ March 10, 2004, 21:18: Message edited by: Gandalf Parker ] |
All times are GMT -4. The time now is 12:35 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.