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Re: C\'Tis Desert Tombs -- 200 pts?
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Re: C\'Tis Desert Tombs -- 200 pts?
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Re: C\'Tis Desert Tombs -- 200 pts?
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Re: C\'Tis Desert Tombs -- 200 pts?
I use quite like this kind of tactic with DT:
Pretender: Great Sage 6Death and 1 in all others +1 order -1 death +3 warmth +3 magic +3 prod 0 growth Watch tower is enough Rest to dom strength And now to the game: - Build exclusively Sauromancers and once in a while a leader to command your troops - Research: 8 conjuration, 4 construction, 9 conjuration - Turn your only priest to prophet and make tomb wyrms - Your sauromancer death power varies from 3 to 4, if only 3 make after Well of Misery, The Staff of Skulls to raise it to 4. It's relatively cheap produce them at that point of the game, if you've searched magic sites with your sage. -By conjuration 9 you should have a nice pile of death gems and horde of level 4 death sauromancers. Now.. call Ghost riders. Why? *They are cheap (5D gems) *They rock *You can mass em to far provinces |
Re: C\'Tis Desert Tombs -- 200 pts?
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Re: C\'Tis Desert Tombs -- 200 pts?
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Re: C\'Tis Desert Tombs -- 200 pts?
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Re: C\'Tis Desert Tombs -- 200 pts?
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Death-6 is not what I'd call a strong or really useful blessing, so the Tomb Wyrms are not-that-useful. With a 200 point cost just for the theme, you're going to be hard-pressed to cram anything passing as a useful blessing on to top of that without having crap-for-scales which will render the living components of your army irrelevant. |
Re: C\'Tis Desert Tombs -- 200 pts?
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Death-6 is not what I'd call a strong or really useful blessing, so the Tomb Wyrms are not-that-useful. With a 200 point cost just for the theme, you're going to be hard-pressed to cram anything passing as a useful blessing on to top of that without having crap-for-scales which will render the living components of your army irrelevant. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Well they are the one of the best free undead units. They have 10/11 (?) armor, 15 Magic Resist (most Undead have 9) - that can be buffed to 18, good attack although bad defense, and 39 (?) hit points. I can't rem off the top of my head, and don't have access to my Ctis games. They also don't have the 'Cannot Heal' flag that most undead are afflicted with. They're mainly banish tanks. Besides, Ctis undead are just ever so slightly better than your average undead, with usually 6hp over 5. The only decent blessing for them is either high Fear or 9-Fire for damage. Worms are obviously a middle-late game strategy. Make your Tomb King prophet, site search until your pulling in 8-12 death gems a turn, then start massing the undead. Usually i try to have a 2/1 ration of Unholy priests summoning Worms and Longdead, respectively. I like making a Wyrm SC with Ctis Desert Tombs to keep the middle game momentum alive. |
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