|
|
|
|
|
May 22nd, 2004, 04:58 AM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
C\'Tis Desert Tombs -- 200 pts?
That is a lot of points! Is this correct? If so ... uhm .. why so many points?
|
May 22nd, 2004, 06:34 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
The theory goes that having both holy and unholy priests (as well as killer dominion) is a major boost.
In practice, not all that is expensive is good. Some crap is just overpriced crap.
|
May 22nd, 2004, 09:40 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
The de facto point cost is lower than that, because DT iirc requires +2 Death and +1 or +2 Heat, which gives you a 120 to 160 point rebate on the stated cost.
Then again, I haven't tried playing C'tis in any form, so I don't know much about the differences between its different themes.
Edi
|
May 22nd, 2004, 10:02 PM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
I would like to see desert Tombs without forced death scales.
Running out of money is even worse than with Carrion Wood... at least all CW only summons are able to research. With DT you will have to buy some living mages, as you will spend all your death gems on more unholy priests
EDIT
Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?
[ May 22, 2004, 21:06: Message edited by: PrinzMegaherz ]
|
May 23rd, 2004, 01:20 AM
|
|
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
You are forced to take those forced scales, so you cannot free as many points for pretender by taking negative scales as you would be if DT realy costed 160 or 140 points...
|
May 23rd, 2004, 02:25 AM
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
Quote:
Originally posted by PrinzMegaherz:
Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?
|
Maybe the Sauromancers are about to make the same mistake Ermor did. It did say something about their behavior changing, after all.
[ May 23, 2004, 01:26: Message edited by: Norfleet ]
|
May 23rd, 2004, 03:55 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
Sacred Tomb Worms
Bane Fire
|
May 23rd, 2004, 04:47 AM
|
|
Sergeant
|
|
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
Quote:
Originally posted by PrinzMegaherz:
Is there any reason (storywise) why DT kills its inhabitants? As far as I can see, the Sauroliches start to reawaken the kings of old to defend C'tis against the Ermorian hordes... pretty useless if C'tis dies out in the process, or do I get this wrong?
|
Think of Ctis in the terms of ancient Egyptian mythology. We can imagine Ctis has a complicated cosmology of parity in the life/death cycle, unlike in SG/Ashen Ermor where death is malevolent and forced by an externality upon an unwilling populace.
Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something.
[ May 23, 2004, 03:48: Message edited by: SelfishGene ]
|
May 23rd, 2004, 08:45 PM
|
Sergeant
|
|
Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
Quote:
Think of Ctis in the terms of ancient Egyptian mythology. We can imagine Ctis has a complicated cosmology of parity in the life/death cycle, unlike in SG/Ashen Ermor where death is malevolent and forced by an externality upon an unwilling populace.
Desert Tombs Ctis is akin to a kind of 'Rapture Ready' philosophy, where the inhabitants are quite willing to pass into death so as to rise again in the final struggle vs. true evil. Or something.
|
That sounds good to me. Still, Desert Tomb reminds me much of Vanilla Ermor, and I would like to see the forced death removed so it can compete with the other undead themes
|
May 23rd, 2004, 10:05 PM
|
|
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: C\'Tis Desert Tombs -- 200 pts?
Quote:
Originally posted by PrinzMegaherz:
I would like to see desert Tombs without forced death scales.
Running out of money is even worse than with Carrion Wood... at least all CW only summons are able to research.
|
I take it that you've never played either theme, and are under the misconception that a death scale is the same thing as a population killing dominion. Carrion Woods, Soul Gate, and Ashen Empire are the only population killing themes that exist. They can kill thousands of people per turn. Desert tombs just requires a death 2 scale, which kills 0.4% of the population per turn, and reduces income by 4%.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|