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Re: Golden Age Arcoscephale
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Re: Golden Age Arcoscephale
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It's happens quite a bit for me. They might meet resistance some of the time, but this isn't a flaw in the Chariots, but a flaw in your opponent. Chariots move fast enough and over infantry to get to a back row quite quickly. My only issue is their fatigue, which when I play GE I circumvent by making sure I can at least a few priestesses casting Relief. |
Re: Golden Age Arcoscephale
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If all you want is level 1 Earth and Astral, sure, the Manticore is 25 points cheaper. The stat differences are rather large (you cannot ignore the 85 base hp difference). Getting back to paths, though, if you intend to increase the magic paths at all, the Shedu will gain points relative to the Manticore. Say that you want 2 Earth and 2 Astral on the Manticore and the Shedu. For the Manticore, this comes to: 50 + 50 + 16 + 16 = 132 points. For the Shedu, this comes to: 0 + 0 + 8 + 8 = 16 points. Add in the 125 base cost, and you get 141. The savings you made on the Manticore have basically vanished at this point, and no one is going to take a combat Pretender with only 2 Astral. You seem to have also missed the point that the Shedu is a size-6 trampler. It can easily kill more people per turn than the Manticore, thus routing people faster, thus taking less damage (and he has more HPs to start). Quote:
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Re: Golden Age Arcoscephale
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I think most players would agree with my assesment of the Shedu as an absolutely horrible example of a national pretender, but you clearly are not one of them and seem determined not to be convinced otherwise. Quote:
I'd be more interested to know your views on the wind rider modifications, Zen. Since it sounds like you've played a lot of GA in multiplayer, I'd like to hear what you think. I did read a few Posts where you shared my views on the wind rider vs valkrie issue, but do you think +awe on a bless troop is potentially game-breaking or do you like the change? |
Re: Golden Age Arcoscephale
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I can't say as I think Awe is the best move in the world. Because Awe is very strong against independants but as the game progresses it becomes more and more useless. I also feel that awe should be limited so that it is not so very common. If anything I'd like to give the Icarians Awe +0 so they might be useful for their cost and lowering the cost of the Wind Riders to something more feasible to even bless (100 is my gut instinct). One other thing, while I think giving Wind Lords magic might be good, I don't know if it should be air. Then they would look and feel sort of like Vans. (Which GE already feels somewhat like already) Edit: This might be because whenever I think of any pegasus type of thing, I think of Clash of the Titans. I saw it too mucha s I kid I think and it has distorted my perception of a few key mythological creatures (Medusa's and Pegasus as well as whatever Caliban was). [ June 18, 2004, 16:40: Message edited by: Zen ] |
Re: Golden Age Arcoscephale
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To be specific, if you have no levels in a path, the first level will cost the Path cost listed for the Pretender. The second level will cost 16 points. If you have 1 in a Path already, the second level (the first one you purchase) will cost 8 points. To be fair, though, my initial post was reacting more to other people's comments about giving the Shedu EEESSS or EESS, which is completely unbalanced. Your mod, as I see it, wouldn't change much, but I shirk away from giving a Pretender with _that_ many HPs and _that_ much combat potential a base Dominion of 4. |
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And you are definately right about the Wind Lord resembling Vans (and Tuatha), but if you are going to give them magic, but not air... then what? After all, it's a Wind Lord =). I'm not sure any of the other paths would be appropriate for thematic reasons. The new lords are pretty damn impressive. I've only recruited one, and he's easily as good as a Vanadrott... but obviously a Hangadrott (with soul vortex), or Tuatha (regeneration, elemental fortitude) is going to be better at the same price. The WL does fly with a lance and awe, however. I was hesitant to make him as powerful as either of the existing air SC's, and purposely overcosted him in relation. Quote:
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Re: Golden Age Arcoscephale
Clearly there is a difference of opinion here http://forum.shrapnelgames.com/images/icons/icon7.gif
But I have to say that I tend to agree that GE Arco is underpowered. Why don't the people who support GE Arco as a viable theme just list out thier strategy. early, mid, late game, etc. Be specific and if it looks good on paper and works in some test games then the subject can be laid to rest.... |
Re: Golden Age Arcoscephale
While I'm not an expert on Golden Era, and I know the main subject are wind riders, I think you could have taken a better approach to myrmidons. Myrmidons are supposed to be soldiers who always follow their superior's orders (I don't know if that definition evolved in time or was a trait that the classic mythological myrmidons had). I think they should be given 50 morale to make them powerful tanks. I think a strategy would be to have myrmidon stand in front of the battle with attack closest, while chariots in the back hold and attack. The myrmidon fight enemy infantry to a standstill, since they are powerful defensively that way and still have crap attacks. When the chariots move out, they get to make their attack before the enemy could respond, since this is a turnbased game and they've already wasted a round of swings on your rock hard myrmidon.
On the issue of Wind Riders, we musn't forget that they can fly AND have a lance. Doesn't that make them similar to a nuclear warhead against spell dependent SC's? |
Re: Golden Age Arcoscephale
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