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Re: New Barbarian Kings mod
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You’re right about the cause fear being too much for thematic reasons, I think -1 for the horsemen and +1 for the khan is more appropriate. To make up for this I was thinking of raising the attack, morale and magic resistance slightly. The increased precision also seems like a good idea, it would be nice if they inflicted more damage before their charge. I like the idea of a stealthy mage, but I can’t think of a good thematic reason for one. As for berserk, I'm not sure if that would be a good thing. You don't wand a handfull of beserk horsemen faceing off with a superior force, I also dont want to make them too similar to the independant barbarians. |
Re: New Barbarian Kings mod
Yes, that makes sense.
I still would go for lesser fear on the barbarian warriors (fear -3) -- I can't think of a reason why they should be *that* much more fearsome than a standard necromancer -- and fear +0 on the Khan -- that's still pretty fearsome, about as fearsome as some pretenders, and he has *very* easy access to a Helm of Horror. No, you probably would not want a handful of berserk horsemen facing off a superior force, but I think it may fit thematically, and it would also cause you to make sure that those horsemen are watched well. Also, I think it might make sense -- they will fight to the death no matter what. Of course, I am talking about lesser beserk here (say, -2 or so), so there is no guarantee. But perhaps +1 morale would do the job as well -- although the heavier Version already has 12 morale, which is very decent for a non-sacred troop. Alternatively, what about this, a new unit, a swarthy two-handed-sword-wielding unit with decent morale (11), lowish protection and the lesser berserk ability? I didnt mean a stealthy mage, I meant a stealthy priest (the ceremony master). But I think you are right -- perhaps this doesnt make sense thematically. Thanks once again for all your effort! |
Re: New Barbarian Kings mod
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There are some neat ideas regarding Barbarian Kings that cannot be implemented with modding at the moment. For instance, one idea of Zen's I liked very much, having horesmen and khans spawn automatically, perhaps realated to pillaging. Quote:
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Re: New Barbarian Kings mod
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Re: New Barbarian Kings mod
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Re: New Barbarian Kings mod
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Re: New Barbarian Kings mod
I didnt know that; I thought that every 1 point of fear made the check 1 harder (but I suppose that would be too tough).
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